DOOM 3 (Sikkmod) SLI compatibility bits for improved SLI scaling ??

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by PowerK, Jan 5, 2013.

  1. Skinner

    Skinner Master Guru

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    :pipe:
    Thanx, but I already have eveything installed. I have the mod from here, it's a bit modified and looks awesome:

    http://sourceforge.net/projects/cbadvanced/files/sikkmod/

    I have set lodbias in Doom3 itself and I use only 8xAA + 8xnormal trssaa, not SG, and it's razor sharp. Only the performance tanks a bit, but the lighting is a challenge for Crysis3 :pipe:
     
    Last edited: Mar 30, 2013
  2. ravaged

    ravaged Guest

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    Thanks for all this information! I'm finding TrSSAA very blurry as well. I can do 1x but if I bump it to anything greater than that I feel like I'm playing on an LCD at the wrong resolution.
     
  3. PowerK

    PowerK Master Guru

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    Yes. If you google around, you can see many people complaining about TrSSAA blur in DOOM3. The problem is noone seemed to figure out the root cause of it.
    Driver bug or IdTech4 engine bug? No idea.

    Razor sharp, huh? Your definition of razor sharp must be different from mine. Hehe.
    I can understand if say "I don't find image too blury or too soft". But saying DOOM3 with TrSSAA is razor sharp is something beyond me. What kind of display are you using?
     
    Last edited: Mar 31, 2013
  4. Agent-A01

    Agent-A01 Ancient Guru

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    Ive never had blurring from using ssaa from the nvcpl
     

  5. UNREAL_2004

    UNREAL_2004 Master Guru

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    Did you try downsampling? :)
     
  6. Skinner

    Skinner Master Guru

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    No I'am very picky about IQ, I absoluty can't stand blur. I'll take ss's later.

    Running an Apple led Cinema 24"here (still planning on a Samsung S27B970D 27 in the future though).

    edit:

    [​IMG]

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    [​IMG]
     
    Last edited: Mar 31, 2013
  7. PowerK

    PowerK Master Guru

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    From looking at your screenshots, it seems to me :
    1. Texture resolution looks like they're down-scaled (and/or compressed). It does not look like Wulfen v2.0 + monnoxead HD textures are working as they should. You should check your autoexec.cfg Especially, the folllowing CVars.
    Code:
    seta image_usePrecompressedTextures "0"
    seta image_useNormalCompression "0"
    seta image_useCompression "0"
    seta image_useAllFormats "1"
    seta image_preload "1"
    seta image_useHighRes "1"
    seta image_downSizeLimit "2048"
    seta image_ignoreHighQuality "0"
    seta image_downSizeBumpLimit "2048"
    seta image_downSizeSpecularLimit "1024"
    seta image_downSizeBump "0"
    seta image_downSizeSpecular "0"
    seta image_downSize "0"
    seta image_forceDownSize "0"
    seta image_roundDown "0"
    2. Your screenshots do look sharp, indeed. However, I don't think TrSSAA is working there. The solution of your monitor seems to be 1920x1080/1200p. And according to your previous posts, you applied 8xMSAA + 8xTrSSAA ? I see more aliasing noise from your screenshots than mine at 2560x1600p with 2xMSAA + 2xTrSSAA.
     
  8. Skinner

    Skinner Master Guru

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    Really? Apart from certain textures not highres (you mean this?), probably not treated, I thought they display's quite nicely.

    I use an agressive negative lodbias which aliases much easier as dowside effect, esp. visible on specular objects.
     
    Last edited: Apr 2, 2013

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