SweetFX Shader Suite release and discussion thread

Discussion in 'Games, Gaming & Game-demos' started by CeeJay.dk, Sep 23, 2012.

Thread Status:
Not open for further replies.
  1. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

    Messages:
    30,767
    Likes Received:
    3,936
    GPU:
    Inno3d RTX4070
    DSO Gaming also made a few presets for farcry 3.
    maybe someone wants to try them out or something http://ow.ly/fXxoC
     
  2. Gembel

    Gembel Guest

    Messages:
    780
    Likes Received:
    0
    GPU:
    Asus GTX660 DirectCU 2
    Sleeping Dogs

    SWEET FX
    [​IMG]

    DEFAULT
    [​IMG]
    SWEET FX
    [​IMG]
    SWEET FX
    [​IMG]
    SWEET FX
    [​IMG]
     
    Last edited: Dec 10, 2012
  3. Tom Yum 72

    Tom Yum 72 Guest

    Messages:
    71
    Likes Received:
    1
    GPU:
    gtx 660 ti
    @ Marcel, you did a great Job on Batman. Thanks for that :)
     
  4. johnyz333

    johnyz333 Active Member

    Messages:
    56
    Likes Received:
    0
    GPU:
    Inno3d 8800GTS 512 x2
    This ^, incredible job marcel... Keep them coming ;)
     

  5. N1GhTW4lK3R

    N1GhTW4lK3R Master Guru

    Messages:
    915
    Likes Received:
    657
    GPU:
    FE 4090 EK LC
    FARCRY 3 - NIGHT & SUNRISE


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  6. Siamak8286

    Siamak8286 Guest

    Messages:
    9
    Likes Received:
    0
    GPU:
    Asus GTX670 TOP
    Can someone tell me how I can install SweetFX for Black Ops 2? or even Black Ops. I put all the files in the game's main directory but it wouldn't work, when go in the game there is no change in effect at all.
     
  7. Mr.Bigtime

    Mr.Bigtime Ancient Guru

    Messages:
    20,791
    Likes Received:
    11
    GPU:
    4090 on Laptop
    how do we sweet DISHONORED PLS? i think i put files in wrong places..
     
  8. rgot

    rgot Guest

    Messages:
    15
    Likes Received:
    0
    GPU:
    GTX 580
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Dec 10, 2012
  9. ninjafada

    ninjafada Guest

    Messages:
    308
    Likes Received:
    0
    GPU:
    pny 670
    steam\steamapps\common\Call of Duty Black Ops II

    try remove steam overlay

    and the hotkey doesn't respond well in dx11 so sometime you have to spam them to see an effect
     
  10. Siamak8286

    Siamak8286 Guest

    Messages:
    9
    Likes Received:
    0
    GPU:
    Asus GTX670 TOP
    Thanks alot, i downloaded the latest version of SweetFX and now it works and looks so good =):nerd:
     

  11. QuadReaktor

    QuadReaktor Guest

    Messages:
    161
    Likes Received:
    0
    GPU:
    Gainward GTX680 2GB
    @ N1GhTW4lK3R
    Config Please


    Steam - SteamApps - common - Dishonored - Binaries - Win32
     
    Last edited: Dec 10, 2012
  12. kaicooper

    kaicooper Guest

    Messages:
    519
    Likes Received:
    42
    GPU:
    GTX 780 SC ACX
    N1GhTW4lK3R
    +
    rgot

    ======

    now seems u r workign well with sweetfx..put the settings for the rest of the guys
    seems now u got fans..thats great

    best wishez
     
  13. N1GhTW4lK3R

    N1GhTW4lK3R Master Guru

    Messages:
    915
    Likes Received:
    657
    GPU:
    FE 4090 EK LC
    This is my .cfg and Sweetfx setting ;)

    https://www.dropbox.com/s/mbwrghqbkwigrzm/GamerProfile.xml

    Code:
    /*-----------------------------------------------------------.
    / Choose effects /
    '-----------------------------------------------------------*/
    
    // Set to 1 for ON or 0 for OFF
    #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.
    #define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_BLOOM 0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
    #define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
    #define USE_TECHNICOLOR 0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
    #define USE_DPX 0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
    #define USE_LIFTGAMMAGAIN 1 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
    #define USE_TONEMAP 0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
    #define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define USE_CURVES 0 //[0 or 1] Curves : Contrast adjustments using S-curves.
    #define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image.
    #define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
    #define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
    #define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.
    
    
    /*-----------------------------------------------------------.
    / SMAA Anti-aliasing settings /
    '-----------------------------------------------------------*/
    
    #define SMAA_THRESHOLD 0.12           // [0.05 to 0.20] Edge detection threshold
    #define SMAA_MAX_SEARCH_STEPS 16      // [0 to 98] Determines the radius SMAA will search for aliased edges
    #define SMAA_MAX_SEARCH_STEPS_DIAG 6  // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
    #define SMAA_CORNER_ROUNDING 0        // [0 to 100] Determines the percent of antialiasing to apply to corners.
    
    // -- Advanced SMAA settings --
    #define COLOR_EDGE_DETECTION 1        // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
    #define SMAA_DIRECTX9_LINEAR_BLEND 0  // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
    
    
    
    /*-----------------------------------------------------------.
    / LumaSharpen settings /
    '-----------------------------------------------------------*/
    // -- Sharpening --
    #define sharp_strength 0.50 // [0.10 to 3.00] Strength of the sharpening
    #define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
    
    // -- Advanced sharpening settings --
    #define pattern 2 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
    #define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
    // I designed the pattern for offset_bias 1.0, but feel free to experiment.
    
    // -- Debug sharpening settings --
    #define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
    
    
    /*-----------------------------------------------------------.
    / Bloom settings /
    '-----------------------------------------------------------*/
    #define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
    #define BloomPower 1.146 //[0.0000 to 8.0000] Strength of the bloom
    #define BloomWidth 0.0122 //[0.0000 to 1.0000] Width of the bloom
    
    
    /*-----------------------------------------------------------.
    / HDR settings /
    '-----------------------------------------------------------*/
    #define HDRPower 1.13 //[0.0 to 8.0] Strangely lowering this makes the image brighter
    #define radius2 0.80 //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter
    
    
    /*-----------------------------------------------------------.
    / TECHNICOLOR settings /
    '-----------------------------------------------------------*/
    #define TechniAmount 0.11 //[0.0 to 1.0]
    #define TechniPower 2.8 //[0.0 to 8.0]
    #define redNegativeAmount 0.88 //[0.0 to 1.0]
    #define greenNegativeAmount 0.88 //[0.0 to 1.0]
    #define blueNegativeAmount 0.88 //[0.0 to 1.0]
    
    
    /*-----------------------------------------------------------.
    / Cineon DPX settings /
    '-----------------------------------------------------------*/
    #define Red 8.0 //[1.0 to 15.0]
    #define Green 8.0 //[1.0 to 15.0]
    #define Blue 8.0 //[1.0 to 15.0]
    
    #define ColorGamma 2.5 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
    #define DPXSaturation 3.0 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
    
    #define RedC 0.36 //[0.6 to 0.2]
    #define GreenC 0.36 //[0.6 to 0.2]
    #define BlueC 0.34 //[0.6 to 0.2]
    
    #define Blend 0.2 //[0.0 to 0.1] How strong the effect should be.
    
    
    /*-----------------------------------------------------------.
    / Lift Gamma Gain settings /
    '-----------------------------------------------------------*/
    #define RGB_Lift float3(0.940, 0.910, 0.910) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue
    #define RGB_Gamma float3(0.970, 0.945, 0.970) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
    #define RGB_Gain float3(1.060, 1.060, 1.060) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
    
    
    /*-----------------------------------------------------------.
    / Tonemap settings /
    '-----------------------------------------------------------*/
    #define Gamma 1.0 //[0.00 to 2.00] Adjust midtones
    
    #define Exposure 0.00 //[-1.00 to 1.00] Adjust exposure
    
    #define Saturation 0.00 //[-1.00 to 1.00] Adjust saturation
    
    #define Bleach 0.00 //[0.00 to 1.00] Brightens the shadows and fades the colors
    
    #define Defog 0.000 //[0.00 to 1.00] How much of the color tint to remove
    #define FogColor float3(0.00, 0.00, 2.55) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue
    
    
    /*-----------------------------------------------------------.
    / Vibrance settings /
    '-----------------------------------------------------------*/
    #define Vibrance 0.15 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    
    
    /*-----------------------------------------------------------.
    / Curves settings /
    '-----------------------------------------------------------*/
    #define Curves_contrast 0.20 //[-1.0 to 1.0] The amount of contrast you want
    
    // -- Advanced curve settings --
    #define Curves_formula 7 //[1|2|3|4|5|6|7] The constrast s-curve you want to use.
    
    
    /*-----------------------------------------------------------.
    / Sepia settings /
    '-----------------------------------------------------------*/
    #define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image
    #define GreyPower 0.11 //[0.0 to 1.0] How much desaturate the image before tinting it
    #define SepiaPower 0.58 //[0.0 to 1.0] How much to tint the image
    
    
    
    /*-----------------------------------------------------------.
    / Vignette settings /
    '-----------------------------------------------------------*/
    #define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial effect from center
    #define VignetteAmount -1.00 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
    #define VignetteSlope 8 //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
    #define VignetteCenter float2(0.500, 0.500) //[0.00 to 1.00] Center of effect.
    
    
    /*-----------------------------------------------------------.
    / Dither settings /
    '-----------------------------------------------------------*/
    //No settings yet, beyond switching it on or off in the top section.
    
    //Note that the checkerboard pattern used by Dither, makes an image harder to compress.
    //This can make your screenshots and video recordings take up more space.
    
    
    /*-----------------------------------------------------------.
    / Splitscreen settings /
    '-----------------------------------------------------------*/
    #define splitscreen_mode 3 //[1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split
     
  14. N1GhTW4lK3R

    N1GhTW4lK3R Master Guru

    Messages:
    915
    Likes Received:
    657
    GPU:
    FE 4090 EK LC
    ASSASSIN'S CREED 3

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  15. rgot

    rgot Guest

    Messages:
    15
    Likes Received:
    0
    GPU:
    GTX 580

  16. N1GhTW4lK3R

    N1GhTW4lK3R Master Guru

    Messages:
    915
    Likes Received:
    657
    GPU:
    FE 4090 EK LC
    Can u resize ur images? They look so large...
     
  17. NeoEnigma

    NeoEnigma Master Guru

    Messages:
    631
    Likes Received:
    0
    GPU:
    ---
  18. Catta

    Catta Guest

    Messages:
    8
    Likes Received:
    0
    GPU:
    NVIDIA GeForce 8800 Ultra
    Do you have anti-aliasing working in Assassin's Creed 3? If yes, what settings did you use in the game, in video card control panel and in Sweet FX?
     
  19. N1GhTW4lK3R

    N1GhTW4lK3R Master Guru

    Messages:
    915
    Likes Received:
    657
    GPU:
    FE 4090 EK LC
    This is my setting with Inspector ;)

    U must turn off ingameAA before apply these

    [​IMG]
     
  20. Catta

    Catta Guest

    Messages:
    8
    Likes Received:
    0
    GPU:
    NVIDIA GeForce 8800 Ultra
    Thanks! How can I turn off ingame AA if there is no off option? I have only 2 options for multisampling to choose from: 1) normal, 2) high.
     
Thread Status:
Not open for further replies.

Share This Page