Watch Dogs E3 Lite v2

Discussion in 'Game Tweaks and Modifications' started by txgt, Dec 13, 2015.

  1. The Silver

    The Silver Guest

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    Yeah! Can't wait! :cool:
     
  2. TheCrasher

    TheCrasher Guest

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    Quick question: is there any way to bring back the bloom created by the sky lighting, examples are the bloom located around the buildings during the PS4 Premiere trailer at the 3 minutes 43 seconds mark: https://youtu.be/EtBh4QzZKz4.

    You can see it go away due to the HDR going into effect.

    You can see the "sky bloom" in other places in the trailer, as well as this screenshot/bullshot:

    [​IMG]
     
  3. txgt

    txgt Guest

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    To make it like that the bloom must be increased significantly which will be too much for puddles and car's shiny parts. Also the exposure settings in envlighting.lib plays a big part. I can increase the brightness when Aiden in the shadows so it will increase my current bloom intensity further, but the buildings around you will become so bright as like there's no shadows in the game.

    In the old build the exposure was totally different judging by the settings I saw in old files which are completely not compatible with current build.
     
    Last edited: Jan 5, 2016
  4. TheCrasher

    TheCrasher Guest

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    Okay, thanks for clarifying.

    I found that mastereffect does bloom similarly like the early WD builds, even though it's not native, and adds global blur, rather than the "bleeding" of the bloom in the earlier builds, it looks just fine.

    I also find it strange how files built for the disrupt engine cannot work with the disrupt engine; I wouldn't mind to learn more about said files. :)
     

  5. mlleemiles

    mlleemiles Master Guru

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    Actually I hava an idea. If we can increase the sky lighting in sky.lib while scaling down exposure value, direct sky probe scale and sky probe saturation in enviornmentlighting.lib, perhaps we can restore it.
     
  6. TheCrasher

    TheCrasher Guest

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    On paper it seems it could work... Too bad I can't mod for s*** to see any results.
     
  7. txgt

    txgt Guest

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    Ok, I'll try to increase sky intensity. I hope it wouldn't mess up my sky color.
     
  8. RaphaelJr

    RaphaelJr Guest

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    Hi txgt, I've got one more question (sorry)
    Is there any setting in your mod for FOV adjusting?
     
  9. TheCrasher

    TheCrasher Guest

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    I'm pretty sure there are FOV settings in GamerProfile.xml in Documents\my games\Watch_Dogs\

    (correct me if I'm wrong)

    ----------------------------------------------------------------------------------------

    Was just wandering chicago, and found some glass which had real-time reflections...

    [​IMG]
     
  10. txgt

    txgt Guest

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    Good find! I've been in this place many times and didn't notice that. I wish I knew how to change the reflections on glass from static to dynamic...
     

  11. Zer01neDev

    Zer01neDev Guest

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    Have tried Widescreen with FOV MOD with Flawless Widescreen, WooW just WooW you can set a FOV to game look like a GTA its just awesome !

    NOTE: The Alliasing is here because i not have reconfigured my nVidia Panel for this Game.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Jan 6, 2016
  12. txgt

    txgt Guest

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    Man I'm happy for you but please don't post here screens from other mods just for a show. We have other thread for that: http://forums.guru3d.com/showthread.php?t=395946
     
  13. TheCrasher

    TheCrasher Guest

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    Ummmmm....

    Was using this mod and, what:

    [​IMG]
     
  14. txgt

    txgt Guest

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    Is this Extra E3 2012 Bundle? Must be E3 HeadBob animation glitch then.
     
  15. The Silver

    The Silver Guest

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    I don't think so, I'm using the E3 headbob since the day it was uploaded (well, since I've uploaded the fixed version at least) and I've never seen any bug whatsoever.
    TheCrasher can you reliably replicate that bug or maybe it was one in a million?
     

  16. txgt

    txgt Guest

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    So I doubled the sky intensity in sky.lib and as I expected it made the sky pale and the sky bloom stayed the same.

    Every object in the game has their own bloom properties. I guess in the old build the sky had bigger bloom values.
     
  17. TheCrasher

    TheCrasher Guest

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    I'll try, I'll get back to you when I do/Fail horribly. :)
     
    Last edited: Jan 6, 2016
  18. Whieheit

    Whieheit Guest

    I am waiting for your v2.1 is now. \o/
    v.2.1, ready to release it or not.
     
  19. txgt

    txgt Guest

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    Sunday
     
  20. Whieheit

    Whieheit Guest

    versions 2.1, I expect to have to correct, Lights for motorcycle that is unusually large, As a result of the file dynamiclightprefab.lib.

    Thanks if you can help to resolve this issue.

    [​IMG]
     
    Last edited by a moderator: Jan 8, 2016

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