nVidia's FXAA mode (anti-aliasing)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by TheHunter, Jul 20, 2011.

  1. ToyTen

    ToyTen Maha Guru

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    Thank you Anarion.
     
  2. TheHunter

    TheHunter Banned

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    Imo yes and no. If you prefer smoother image with TrAA-2xss or 4xss, then you won't like anything sharper.
    Im not a big fan of TrAA supersampling because of that extra blur (smoothing) in the image, also it loses some finer detail. Ok yea it depends on the game, but most of the time its not so good (maybe 2xSS max).


    btw, Sharpen is fine at 1.4-1.6(max) and enough to make that extra detail effect, kinda like lod at -1. If you remember those over sharpen Skyrim screens and that "HD" FXAA sharpen mod - it used sharpen value 3.0, lol now that's overkill :D
     
  3. Quest

    Quest Member Guru

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    i mean no heavy perf. impact at all
    TONEMAP the thing from FXAA_PPI_Rev_37 (injFX_Settings.h)
    p.s how make effect stronger in SMAA?
    http://imageshack.us/g/607/tesv2011120200371123.png/
     
  4. Whiplashwang

    Whiplashwang Ancient Guru

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    Just figured out that "Steam Community in-game" was causing the high gamma problem. Disable it under game properties and it works fine, note you will not receive achievements or the in-game steam menu for taking screen shots etc when this is disabled.
     

  5. Shadowdane

    Shadowdane Maha Guru

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    Tried out SMAA 1.1, looks very good... it doesn't play nicely with Overlays at all. Had to turn off Steam Overlay & MSI Afterburner to get it work on most games. Also very nice you don't need a sharpen filter at all, it keeps all the textures nice and clear! :banana:

    Saints Row: The Third
    No AA: http://shadowdane.com/public/SR3_NoAA.jpg
    SMAA: http://shadowdane.com/public/SR3_SMAA.jpg

    Sonic Generations
    No AA: http://shadowdane.com/public/SonicGenerations_NoAA.jpg
    SMAA: http://shadowdane.com/public/SonicGenerations_SMAA.jpg

    Splinter Cell: Chaos Theory
    No AA: http://shadowdane.com/public/SplinterCell_ChaosTheory_NoAA.jpg
    SMAA: http://shadowdane.com/public/SplinterCell_ChaosTheory_SMAA.jpg
     
  6. yosef019

    yosef019 Ancient Guru

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    what de why its not work on dirt 3 ????
    anybody get in work in dirt 3?
     
  7. SpajdrEX

    SpajdrEX Ancient Guru

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    Nowhere for now, its hardcoded to HIGH.
     
  8. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    too bad :(

    ive tried to hexedit the 1.0 dll (1.1 doesnt have the entry) , changed high to ultra, but it didnt make a difference aswell ;(
     
  9. yosef019

    yosef019 Ancient Guru

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    i know what :banana: mean MF
     
  10. Csokis

    Csokis Member Guru

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    Thanks for the solution! :banana:
     

  11. burebista

    burebista Ancient Guru

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    Latest Afterburner beta 9 should avoid that crash problems with AA injectors.
    Indeed SMAA looks much better than FXAA. Less blurry and it removes jaggies. Tried only in World of Tanks (the only game I'm playing ATM).
     
    Last edited: Dec 2, 2011
  12. Csokis

    Csokis Member Guru

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    I'm using beta 9 and crashed NFS The Run with SMAA injector if running the afterburner. :rolleyes:
     
  13. burebista

    burebista Ancient Guru

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    Did you enable it in Afterburner for your game profile?
     
  14. Csokis

    Csokis Member Guru

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    Tried it both ways, enabled and disabled. Results are the same. :(
     
  15. evohan

    evohan Guest

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    can we make smAA with shapen effect and post process ?
     

  16. Shadowdane

    Shadowdane Maha Guru

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    I'm sure someone could add a sharpen filter, but why would you want to? SMAA doesn't blur the entire image like FXAA does.

    If you add sharpening to SMAA it would just oversharpen the image.
     
  17. Redemption80

    Redemption80 Guest

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    Yeah, don't get it myself, blurring then sharpening an image just seems like one way to mess up image quality, so many BluRay's are ruined with this method so it's obviously a popular thing.

    Think it's because the aliased original tends to look sharper because the aliasing, i know someone who doesn't even like SSAA because it makes everything look soft compared to no AA.

    I'm personally loving these new AA methods, suits my tastes and while i still prefer traditional AA the performance hit is so much smaller i can live with it.
     
  18. CeeJay.dk

    CeeJay.dk Guest

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    Yes, I plan to do this when I have the time.
     
  19. CeeJay.dk

    CeeJay.dk Guest

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    SMAA blurs the image only very very slightly and that's good, but the in-game textures could have been compressed and this introduces a little blur and then they were scaled and filtered and this introduces more blur and textures at a distance have been mipmapped which introduces blur. Also your eyes probably aren't perfect too and this introduces blur.

    A good sharpen algorithm can help mitigate that.
    A good sharpen algorithm should however not oversharpen the image and be a subtle but noticeable improvement in perceived detail. Using sharpening is like putting makeup on a woman. You'll want to highlight the features without creating a cheap look.

    I believe applying a good sharpen algorithm followed by a good AA algorithm will achieve this. The sharpening will bring out the details and the AA will help smooth the edges and smooth any harshness that the sharpning may have caused.
     
  20. X7007

    X7007 Ancient Guru

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    So how to .. ?

    How to use it exactly , lets say GTA4 and WoW.

    i extract injectSMAA_by_mrhaandi_1.1 using DX9 for GTA4 and using DX10-11 for WoW.

    Do i need to activate FXAA from nvidia inspector ? do i need to Enable it at all with this or without this ?Cause i don't see any changes using Pause button in WoW when i tried.

    Using Application - controlled and in-game AAx2 .

    in GTA4 i haven't tried yet but i want to know how to check it properly
     

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