http://store.steampowered.com/app/267130/?snr=1_4_4__tab-NewReleasesFilteredDLC Disk size is 3GB, but download size is only 434 MB. for everyone that are having issue running this benchmark, stardock asked for our dxdiag. "Can you send your dxdiag report to us at support@stardock.com? Please note the problem you're having and that it's for Star Swarm." i already sent mine.
DirectX: =========================================================== Oxide Games Star Swarm Benchmark - ©2013 C:\Users\Chris\Documents\Star Swarm\Benchmark_14_01_30_1448.txt Version 0.95 01/30/2014 14:48 =========================================================== == Hardware Configuration ================================= GPU: AMD Radeon HD 7900 Series CPU: GenuineIntel Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz Physical Cores: 4 Logical Cores: 4 Physical Memory: 8525955072 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioAttract.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Motion Blur Frame Time: 16 Motion Blur InterFrame Time: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 120 Seconds Total Frames: 3942 Average FPS: 32.84 Average Unit Count: 3720 Maximum Unit Count: 5365 Average Batches/MS: 986.10 Maximum Batches/MS: 1732.35 Average Batch Count: 34713 Maximum Batch Count: 203821 ===========================================================
A little faster the second time on Direct X, but my CPU and GPU both spiked to 100% a few times. extreme attract: == Results ================================================ Test Duration: 120 Seconds Total Frames: 4176 Average FPS: 34.80 Average Unit Count: 3666 Maximum Unit Count: 5481 Average Batches/MS: 1156.57 Maximum Batches/MS: 1691.76 Average Batch Count: 35714 Maximum Batch Count: 92021 =========================================================== Another test on low == Results ================================================ Test Duration: 120 Seconds Total Frames: 15048 Average FPS: 125.40 Average Unit Count: 4036 Maximum Unit Count: 5388 Average Batches/MS: 462.77 Maximum Batches/MS: 1518.61 Average Batch Count: 4319 Maximum Batch Count: 23408 ===========================================================
I don't think you can call that a "benchmark". The scores are just to different. Also, the fights are dynamic. So you get different results every time. It really is just a performance demo. 1. Run == Results ================================================ Test Duration: 120 Seconds Total Frames: 5002 Average FPS: 41.68 Average Unit Count: 3807 Maximum Unit Count: 5496 Average Batches/MS: 747.76 Maximum Batches/MS: 1377.19 Average Batch Count: 20823 Maximum Batch Count: 167769 =========================================================== 2. Run == Results ================================================ Test Duration: 120 Seconds Total Frames: 3960 Average FPS: 33.00 Average Unit Count: 3706 Maximum Unit Count: 5457 Average Batches/MS: 960.12 Maximum Batches/MS: 1436.77 Average Batch Count: 30273 Maximum Batch Count: 76205 ===========================================================
Notice the amount of batches the benchmark is pushing. Games rarely go above 1000 because of the CPU cost of each batch. I think with BF 3 DICE tried to stay below 700 batches so that rendering wouldn't be bottlenecked by the CPU overhead caused by the driver.
=========================================================== Oxide Games Star Swarm Benchmark - ©2013 C:\Users\AlexRobi525K\Documents\Star Swarm\Benchmark_14_01_30_2006.txt Version 0.95 01/30/2014 20:06 =========================================================== == Hardware Configuration ================================= GPU: AMD Radeon HD 7900 Series CPU: GenuineIntel Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz Physical Cores: 4 Logical Cores: 4 Physical Memory: 8572223488 Allocatable Memory: 8796092891136 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioAttract.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Motion Blur Frame Time: 16 Motion Blur InterFrame Time: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 120 Seconds Total Frames: 3994 Average FPS: 33.28 Average Unit Count: 3747 Maximum Unit Count: 5258 Average Batches/MS: 865.70 Maximum Batches/MS: 1315.29 Average Batch Count: 27746 Maximum Batch Count: 195623 ===========================================================
Average FPS: 21.71 Average Unit Count: 3788 Maximum Unit Count: 5388 Average Batches/MS: 777.32 Maximum Batches/MS: 989.46 Average Batch Count: 36624 Maximum Batch Count: 191223
So far it looks like DirectX is limited to avg. ~ 3800 units. Anyone with mantle driver yet? "Up to 10,000+ units onscreen at once – Imagine what kind of games can be made when developers can count on simulating battles and scenes at this scale " What fps and unit count :nerd:
10fps drop happens when it turns on motion object blur, which apparently is a big dx hog, plus object count.. High == Configuration ========================================== API: DirectX Scenario: ScenarioAttract.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 8 Shading Samples: 64 Shade Quality: Mid Motion Blur Frame Time: 16 Motion Blur InterFrame Time: 3 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 120 Seconds Total Frames: 5667 Average FPS: 47.22 Average Unit Count: 3547 Maximum Unit Count: 5328 Average Batches/MS: 746.21 Maximum Batches/MS: 2043.45 Average Batch Count: 17333 Maximum Batch Count: 60286 =========================================================== extreme == Configuration ========================================== API: DirectX Scenario: ScenarioAttract.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Motion Blur Frame Time: 16 Motion Blur InterFrame Time: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 120 Seconds Total Frames: 3411 Average FPS: 28.42 Average Unit Count: 3815 Maximum Unit Count: 5582 Average Batches/MS: 1156.09 Maximum Batches/MS: 2342.35 Average Batch Count: 42428 Maximum Batch Count: 179597 ===========================================================
how do u guys run this benchmark. when i start it it wants a serial number from me. (stardock Registration) ???
steam should give you the serial number I'm curious about the low results anyone wanna do a run for me
got it. lol... how could i miss that.. You can also run teh Bench with STEAM OFF.. so no resource waste in background.. i did a run, but for me this just looks unoptimized.. i mean, 50% max core load on my cpu cores and 30% GPU usage? no wonder it runs so bad..I bet in mantle it will run way better..But i call that marketing bull****.. if it would be optimized, i bet it would use more CPU and gpu.. But i also could be wrong.. Still a bad benchmark..Doesnt even use half of my systems Power..