Metro: Last Light Benchmarks

Discussion in 'Videocards - AMD Radeon Drivers Section' started by lorikano, May 14, 2013.

  1. Rich_Guy

    Rich_Guy Ancient Guru

    Messages:
    13,138
    Likes Received:
    1,091
    GPU:
    MSI 2070S X-Trio
    Its not just AMD cards that its running bad on, even Nvidia owners are slating it.
     
  2. PNeV

    PNeV Guest

    Messages:
    2,069
    Likes Received:
    2
    GPU:
    MSI GTX 1070 Armor
    Its games like this that make me feel like my 7950 isn't as top end as I thought it was :(
     
  3. JaylumX

    JaylumX Master Guru

    Messages:
    614
    Likes Received:
    41
    GPU:
    MSI 3080 TI 12G
    Looks like this is a game to avoid till i upgrade or at the very least if and when AMD release performance drivers
     
  4. DesGaizu

    DesGaizu Ancient Guru

    Messages:
    3,712
    Likes Received:
    74
    GPU:
    AORUS 3060TI
    I don't get any stuttering ingame, just that weird slow mo bit on the benchmark (if you look its running at 60+ fps and that's with phyx on, ssaa on and tessellation set to very high)

    Like other I run the game with a few of them settings down and get pretty much smooth 60 fps
     

  5. trocio2

    trocio2 Guest

    Messages:
    484
    Likes Received:
    0
    GPU:
    GT 630 1GB DDR3 GK208 Kep
    Metro: Last Sht :D
     
  6. Benny_26

    Benny_26 Banned

    Messages:
    204
    Likes Received:
    0
    GPU:
    Asus 970 Strix + SA850
    Total Frames: 8013, Total Time: 169.1663 sec
    Average Framerate: 47.40
    Max. Framerate: 97.84
    Min. Framerate: 12.00
     
  7. onthemour

    onthemour Active Member

    Messages:
    84
    Likes Received:
    0
    GPU:
    780 acx
    amd will drop a another huge performance increase driver like they always do. watch it kick the 680
     
  8. Portuogral

    Portuogral Guest

    Messages:
    205
    Likes Received:
    1
    GPU:
    MSI GTX 1070 Gaming X
    I soooo agree with you!
    I remember I had to crank up my HD5970 to 1000GHz in the cores to get above 60FPS in Metro 2033 when it first came out. Now, it can do 60FPS pretty much at stock clocks (735MHz)! Drivers MASSIVE performance increase, no questions about that! I only hope they can do the same with Metro Last Light. After all, is basically the same game engine.
     
  9. onthemour

    onthemour Active Member

    Messages:
    84
    Likes Received:
    0
    GPU:
    780 acx
    I just wonder how it will run with single 7970ghz oced eyefinity with present drivers
     
  10. slikrick211

    slikrick211 Guest

    Messages:
    8
    Likes Received:
    0
    GPU:
    GB HD 7950 @ 1100/1575
    Total Frames: 7209, Total Time: 168.7957 sec
    Average Framerate: 42.74
    Max. Framerate: 90.52
    Min. Framerate: 6.63
     

  11. Apatch

    Apatch Guest

    Messages:
    55
    Likes Received:
    0
    GPU:
    Asus Strix GTX1080 OC
    Options: Resolution: 2560 x 1440; DirectX: DirectX 11; Quality: Very High; Texture filtering: AF 16X; Advanced PhysX: Enabled; Tesselation: Not
    supported; Motion Blur: Normal; SSAA: OFF;

    Tesselation ise set to very high , I don't know why it says Not supported, newest drivers here

    Total Frames: 5604, Total Time: 174.5218 sec
    Average Framerate: 32.14
    Max. Framerate: 333.67 (Frame: 632)
    Min. Framerate: 1.94 (Frame: 754)

    BTW. some objects like human faces looks worse than in Metro 2033 for me, these models seems not finished, luck of details, it looks plastic, light and shadows are different story, so far it looks good.
     
    Last edited: May 15, 2013
  12. Fox2232

    Fox2232 Guest

    Messages:
    11,808
    Likes Received:
    3,371
    GPU:
    6900XT+AW@240Hz
    It would be worth getting frame times from fraps. Because while it's possible they just poorly scripted movement of characters/camera or time divider I consider even that as failure, since it's Benchmark.

    Time divider thing for slomo problem is possible if your OC is jumping from 3.3 to 4.4GHz. if your mobo supports it try to disable turbo and OC via base multiplier to 4.4GHz. I got rid of most stuttering that way.
    If it's not possible, observe how many CPU cores it uses and lock game to that number so threads does not jump around bumping clock of each core.
     
  13. Burningcoals

    Burningcoals Guest

    Messages:
    22
    Likes Received:
    0
    GPU:
    EVGA 980 Ti SC+ @1450Mhz
    I noticed on my benchmark run, both my 7950 only hit 84% max, and mostly was below 80% usage on both GPU1/2. That's good for some serious frame loss.

    However it was super smooth, no stutter, even under low fps conditions.

    In actual game, both cards do indeed get maxed out 99%, the game is extremely smooth and runs 80-120FPS, where the benchmark ran much slower.


    Options: Resolution: 1920 x 1080; DirectX: DirectX 11; Quality: Very High; Texture filtering: AF 16X; Advanced PhysX: Disabled; Tesselation: Not supported; Motion Blur: Normal; SSAA: ON;

    (Tesselation set to Very High)

    Run 0 (D6 )
    •Total Frames: 8749, Total Time: 169.0318 sec
    •Average Framerate: 51.79
    •Max. Framerate: 120.19 (Frame: 947)
    •Min. Framerate: 15.61 (Frame: 3)


    Other info;

    - 13.5 Beta 2
    - 7950 1100@1250 x2
     
  14. warlord

    warlord Guest

    Messages:
    2,760
    Likes Received:
    927
    GPU:
    Null
    i don't care for rubbish benchmark, it's unreliable :banana: :puke2:

    20 minimum - 66 fps maximum (vsynced) - 43 average,

    with 2x7850s @ 1080p, very high + normal + very high + ssaa x2..

    i've reached maximum 99% usage on some places but average it's 33%-88%
     
  15. Hubble

    Hubble Guest

    Messages:
    64
    Likes Received:
    0
    GPU:
    Sapphire HD7970 x 2
    Average Results of 3 runs.

    Options: Resolution: 1920 x 1080; DirectX: DirectX 11; Quality: Very High; Texture filtering: AF 16X; Advanced PhysX: Disabled; Tesselation: Not supported; Motion Blur: Normal; SSAA: ON;

    Tesselation says not supported but was set to "very high".

    Average Framerate: 50.67
    Max. Framerate: 101.97
    Min. Framerate: 14.81

    Both cards at 1050/1600.


    EDIT: After patch results - same settings.

    Average Framerate: 50.67
    Max. Framerate: 116.00
    Min. Framerate: 9.96
     
    Last edited: May 16, 2013

  16. kakik09

    kakik09 Guest

    Messages:
    83
    Likes Received:
    0
    GPU:
    ZOTAC GTX 660 Ti AMP! SLI
    Well there's your problem xD
     
  17. CPC_RedDawn

    CPC_RedDawn Ancient Guru

    Messages:
    10,413
    Likes Received:
    3,079
    GPU:
    PNY RTX4090
    I was watching the video, saying to my self, these graphics are terrible very over hyped.. Then the gunfire started and I was like... ohhhhh pretty ;) Some nice physX effects used their and it wasn't over the top like most games either.

    Just wish it ran better on AMD, I am holding off on my purchase of this game until better driver come out for it.
     
  18. lorikano

    lorikano Master Guru

    Messages:
    323
    Likes Received:
    0
    GPU:
    2x Sapphire 7950@1150
  19. rgabriel15

    rgabriel15 Guest

    Messages:
    45
    Likes Received:
    0
    GPU:
    Gigabyte HD6850 1GB GDDR5
    I would say much more!

    Here with my old HD6850 the fps drops in-game were improved from 15fps to 40fps.
    Awesome patch, except that now the game is stuttering a lot more. Now to hope for a new patch or an optimized driver.

    Btw, are you guys having shadow stripping, like the shadows are being rendered in low resolution even on very high?

    [​IMG]
     
    Last edited: May 16, 2013
  20. Kohlendioxidus

    Kohlendioxidus Guest

    Messages:
    1,399
    Likes Received:
    13
    GPU:
    Sapphire Vega 56 Pu
    those having Logitech G19 or other gamer keyboard should close LCore.exe from TM and FPS will double. LINK
     

Share This Page