I'd love to but I have crappy internet. There's no point sharing bad quality/low res video for graphics mod presentation right? Plus I never captured gameplay on PC before (except on my PS4). I just don't have time to learn about this. Also it takes time to edit the captured video afterwards. I'm planning to post comparison screenshots Vanilla vs My Lite mod and some weather showcase screens. Also I will give you more detailed info about the Weather Cycle which will help you to find desired Weather Preset.
I've extended the Rainy weather duration in v2. You can extend it even more by adding longer TimeScale mods from Variety Pack.
Ah that's awesome! However adding longer TimeScale mods would make the rainy weather feel more rare instead of more frequent, so since the duration is already increased if you know how to increase also the rainy weather probability please tell me, I will edit the files myself without bothering you anymore.
The frequency increase will be hard to explain. I'm afraid it may break something in story campaign. Or at least it may load Rainy Weather preset during some Campaign missions that was meant to be played during Sunny weather. But I could be wrong, I just never tested it.
The thing is the Weather in WD is not random. It occurs according the order written in windy_city.game.xml. This order resets only after you played a Campaign mission that forces to load particular weather preset or played Online. I can make special windy_city.xml with more "frequent" rain. I will share it sometime this week.
Ah ok thanks! Anyway, I understand the sequential weather thing, so you say that it could result in odd behaviour during Campaign missions because you would make rainy weather more frequent by duplicating a rainy weather entry in the windy_city.game.xml so when the game cycles through them it "plays" more rainy weathers, right?
Yes, but as I said I could be wrong. I suspect the Campaign missions may load only standard Weather/Environment containers directly, and not from the Weather Cycle written in "Automatic Weather" section. In that case it's safe to add more "Rainy days".
Yeah, that's how the game works. You can find some lines like "switch environment container" in a mission cseq file. And after the mission is finished, the game loads the previous env container back.
Thank you for the reply! Out of curiosity, which DoF setting are you using in the E3 Lite ver. 2.0 package?
Is this new feature compatible with your Vehicle Lighting v2 pack? I'd like to have the Red & Blue police lights without the anamorphic flares, and from what I see the only way is to use your old pack, however I'm afraid to lose some features of your E3 Lite v2 mod in the process.
I'm planning to release Vehicle Lighting v3. But I can upload Simple Lensflares with Red and Blue Police for E3 Lite v2 in couple of days.
I have added partial Vehicle Lighting v3 to the main post: http://forums.guru3d.com/showthread.php?t=404520
Thank's a lot ! It's really really nice ! I already reworked textures, but without relief mapping. How did you add Relief Mapping to them ? Or if I can give you my improved textures, can you add Relief Mapping to them ?