lol, seems like this benchmark is still buggy, i'm somehow stuck on launcher.exe and it stayed there, but i saw my CPU and GPU is being used, but somehow it stuck there.
@Anarion it didnt let me register, so I used that offline activation mode all done. This. Although I was gpu limited 90-95% of the time.. Beta your cpu lacks some new instructions so it will be slower, even if its not using all core power.. I have this D3D button
it finally showed some buttons after i verify integrity, but now the D3D.exe is only showing gray window.
for everyone with same problem, just uninstall vcredist_x64 and install "vcredist_x86.exe" in "C:\Program Files (x86)\Steam\SteamApps\common\Star Swarm Benchmark\_CommonRedist\vcredist\2012" folder (windows 7). And it will fix the gray screen but performance demo will still doesnt run, just logo
I said it in the Steam forums, but that logo is laughable. Seriously, who would even design a logo with the word 'Star' in it and have the border/frame like the Star Wars logo.... I know it's nitpicking but amateurish crap like this annoys me.
API: DirectX Scenario: ScenarioAttract.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Motion Blur Frame Time: 16 Motion Blur InterFrame Time: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 120 Seconds Total Frames: 3763 Average FPS: 31.35 Average Unit Count: 3629 Maximum Unit Count: 5318 Average Batches/MS: 771.40 Maximum Batches/MS: 1426.96 Average Batch Count: 28360 Maximum Batch Count: 209321
Holy coil whine, even with just the front end open and the demo not running. So, how low can you go? I hit 5.5fps during the RTS Scenario, Extreme preset.
Me at 6.7 fps , my cpu is stock atm.. will try with OC later... On attract mode , extreme preset it drops to 8 lowest and 32 average. It stresses only one CPU core for me , we will see if mantle can do more
== Configuration ========================================== API: DirectX Scenario: ScenarioAttract.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Motion Blur Frame Time: 16 Motion Blur InterFrame Time: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 120 Seconds Total Frames: 5168 Average FPS: 43.06 Average Unit Count: 3759 Maximum Unit Count: 5373 Average Batches/MS: 772.32 Maximum Batches/MS: 1489.71 Average Batch Count: 21819 Maximum Batch Count: 134638 =========================================================== 2nd run. == Results ================================================ Test Duration: 120 Seconds Total Frames: 5140 Average FPS: 42.81 Average Unit Count: 3913 Maximum Unit Count: 5455 Average Batches/MS: 914.28 Maximum Batches/MS: 1586.19 Average Batch Count: 23742 Maximum Batch Count: 144507 =========================================================== 290x 1100/1400 More a tech demo then a benchmark.
they said mantle better for crosffire... no stuttering no other problems. they must support cpu+gpu for their apu ( hybrid crossfire... amd igpu + amd dgpu ) but enduro different mechanism. and cannot crossfire intel igpu with amd dgpu. all gcn gpus mantle capable... they are only need transfer dgpu data to igpu. 7730m and newer cards supporting gcn. enduros biggest problem for mantle can be low performance.... maybe mantle cannot show real performance on enduro....