Star Swarm Mantle Benchmark is out on Steam

Discussion in 'Benchmark Mayhem' started by DM789, Jan 30, 2014.

  1. dell7520user

    dell7520user Guest

    Messages:
    216
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    GPU:
    hd4000+hd7730m
    radeon hd 7730m
    Intel(R) Core(TM) i7-3612QM CPU @ 2.10GHz

    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioAttract.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Motion Blur Frame Time: 16
    Motion Blur InterFrame Time: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 1278

    Average FPS: 10.64
    Average Unit Count: 2991
    Maximum Unit Count: 4578
    Average Batches/MS: 193.20
    Maximum Batches/MS: 387.82
    Average Batch Count: 19490
    Maximum Batch Count: 47281
    ===========================================================
     
  2. CPC_RedDawn

    CPC_RedDawn Ancient Guru

    Messages:
    10,409
    Likes Received:
    3,077
    GPU:
    PNY RTX4090
    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioAttract.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Motion Blur Frame Time: 16
    Motion Blur InterFrame Time: 2
    Detailed Frame Info: C:\Users\RICHARD\Documents\Star Swarm\FrameDump_14_01_31_0215.csv
    ===========================================================


    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 3623

    Average FPS: 30.19
    Average Unit Count: 3671
    Maximum Unit Count: 5223
    Average Batches/MS: 867.56
    Maximum Batches/MS: 1699.99
    Average Batch Count: 35166
    Maximum Batch Count: 159901
    ===========================================================
     
  3. SLI-756

    SLI-756 Guest

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    GPU:
    760 SLI 4gb 1215/ 6800
    does it look nice, would it put a smile on a ho's face?
     
  4. wazer

    wazer Member

    Messages:
    34
    Likes Received:
    3
    GPU:
    1080TI on water
    ===========================================================
    Oxide Games
    Star Swarm Benchmark - ©2013
    C:\Users\Administrator\Documents\Star Swarm\Benchmark_14_01_31_0519.txt
    Version 0.95
    01/31/2014 05:19
    ===========================================================

    == Hardware Configuration =================================
    GPU: AMD Radeon R9 200 Series
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
    Physical Cores: 4
    Logical Cores: 8
    Physical Memory: 17045848064
    Allocatable Memory: 140737488224256
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioAttract.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Motion Blur Frame Time: 16
    Motion Blur InterFrame Time: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 2827

    Average FPS: 23.56
    Average Unit Count: 3763
    Maximum Unit Count: 5428
    Average Batches/MS: 918.19
    Maximum Batches/MS: 1591.82
    Average Batch Count: 42852
    Maximum Batch Count: 184159
    ===========================================================
     

  5. BigAlBeast25

    BigAlBeast25 Master Guru

    Messages:
    383
    Likes Received:
    0
    GPU:
    ASUS STRIX GTX 970 SLI OC
    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioAttract.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Motion Blur Frame Time: 16
    Motion Blur InterFrame Time: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 2773

    Average FPS: 23.09
    Average Unit Count: 3907
    Maximum Unit Count: 5695
    Average Batches/MS: 742.63
    Maximum Batches/MS: 1565.71
    Average Batch Count: 34858
    Maximum Batch Count: 199522
    ===========================================================

    Run 2

    == Hardware Configuration =================================
    GPU: NVIDIA GeForce GTX 570
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
    Physical Cores: 4
    Logical Cores: 8
    Physical Memory: 8531152896
    Allocatable Memory: 8796092891136
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioAttract.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Motion Blur Frame Time: 16
    Motion Blur InterFrame Time: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 4227

    Average FPS: 35.20
    Average Unit Count: 3799
    Maximum Unit Count: 5458
    Average Batches/MS: 680.10
    Maximum Batches/MS: 1317.56
    Average Batch Count: 21050
    Maximum Batch Count: 208193
    ===========================================================
     
    Last edited: Jan 31, 2014
  6. Tugrul_512bit

    Tugrul_512bit Guest

    Messages:
    114
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    GPU:
    msi_r7870hawk_asus_r7_240
    Game core update time says 16.6 ms and this should be 60SPS but only single core is used for fendering so CPU usage is at 20 percent and that single core is not enough to feed GPU which leads to low GPU usage which gives around 20FPS for me(so 50ms update time which gives 33.3ms render time).

    DX is certainly bottlenecking.

    Mantle will eanble multithread rendering from single module to 4 modules will make 33.3ms divided by four which is 8.3 ms but scaling is not perfect always so lets make it 12.4 ms so game core update time(16.6ms) and 12.4ms render time gives 29ms ==>34 FPS.

    The increase for me will be 20 --> 34 ===> %70 when mantle comes.
     
  7. nanogenesis

    nanogenesis Guest

    Messages:
    1,288
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    GPU:
    MSI R9 390X 1178|6350
    Vram bottlenecked....

    /wrists
     
  8. Rich_Guy

    Rich_Guy Ancient Guru

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    13,138
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    1,091
    GPU:
    MSI 2070S X-Trio
  9. BrainDedd

    BrainDedd Guest

    Messages:
    212
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    12
    GPU:
    ASUS Strix 1070 OC
    Code:
    ===========================================================
    Oxide Games
    Star Swarm Stress Test - ©2013
    C:\Users\Me\Documents\Star Swarm\Output_14_02_01_1304.txt
    Version 1.00
    02/01/2014 13:04
    ===========================================================
    
    == Hardware Configuration =================================
    GPU:		AMD Radeon HD 5800 Series
    CPU:		GenuineIntel
    		       Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
    Physical Cores:			4
    Logical Cores:			8
    Physical Memory: 		17122447360
    Allocatable Memory:		8796092891136
    ===========================================================
    
    
    == Configuration ==========================================
    API:				DirectX
    Scenario:			ScenarioFollow.csv
    User Input:			Disabled
    Resolution:			1920x1080
    Fullscreen:			True
    GameCore Update:		16.6 ms
    Bloom Quality:			High
    PointLight Quality:		High
    ToneCurve Quality:		High
    Glare Overdraw:			16
    Shading Samples: 		64
    Shade Quality:			Mid
    Deferred Contexts:		Disabled
    Temporal AA Duration:		16
    Temporal AA Time Slice:		2
    Detailed Frame Info:		Off
    ===========================================================
    
    
    == Results ================================================
    Test Duration:			360 Seconds
    Total Frames:			3566
    
    Average FPS:			9.91
    Average Unit Count:		4137
    Maximum Unit Count:		5609
    Average Batches/MS:		205.45
    Maximum Batches/MS:		591.40
    Average Batch Count:		25297
    Maximum Batch Count:		176778
    ===========================================================
     
  10. ricardonuno1980

    ricardonuno1980 Banned

    Messages:
    4,407
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    0
    GPU:
    GTX 780Ti Classified :D
    Can any guy use Mantle for this benchmark?
     

  11. rflair

    rflair Don Coleus Staff Member

    Messages:
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    1,725
    GPU:
    5700XT
    This thread has been moved here as it is more appropriate in this section, the last few irrelevant posts have been deleted.
     
  12. cowie

    cowie Ancient Guru

    Messages:
    13,276
    Likes Received:
    357
    GPU:
    GTX
    Make that 3 middle fingers :wanker: hopefully the boss can get a guru3d link up
     
  13. DM789

    DM789 Master Guru

    Messages:
    481
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    5
    GPU:
    NitroRX6800
    actually according to the changelog from the patch,

    they said that they have removed the need for activation, which meant that no registration needed.

    i can't check that, since i already have stardock account, from a few of my stardock games, and have activate this when it came out yesterday.
     
  14. Extraordinary

    Extraordinary Guest

    Messages:
    19,558
    Likes Received:
    1,636
    GPU:
    ROG Strix 1080 OC
    DIRECTX
    Average FPS: 21.71
    Average Unit Count: 3788
    Maximum Unit Count: 5388
    Average Batches/MS: 777.32
    Maximum Batches/MS: 989.46
    Average Batch Count: 36624
    Maximum Batch Count: 191223

    ----

    MANTLE
    Average FPS: 53.51
    Average Unit Count: 4469

    Maximum Unit Count: 5388
    Average Batches/MS: 849.38
    Maximum Batches/MS: 2206.19

    Average Batch Count: 19408
    Maximum Batch Count: 133927
     
  15. gerardfraser

    gerardfraser Guest

    Messages:
    3,343
    Likes Received:
    764
    GPU:
    R9 290 Crossfire
    Man this Mantle is going to be great with the new games.Demo varies but Mantle numbers are off the charts.

    Several runs to try to match Average Batch Count:

    DirextX

    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 14265

    Average FPS: 39.62
    Average Unit Count: 4240
    Maximum Unit Count: 5482
    Average Batches/MS: 733.59
    Maximum Batches/MS: 1624.69
    Average Batch Count: 19490
    Maximum Batch Count: 83094
    ==========================================================

    Mantle

    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 26567

    Average FPS: 73.80
    Average Unit Count: 4434
    Maximum Unit Count: 5643
    Average Batches/MS: 1246.67
    Maximum Batches/MS: 3084.02
    Average Batch Count: 19030
    Maximum Batch Count: 139595
    ==========================================================
     
    Last edited: Feb 2, 2014

  16. Ghosty

    Ghosty Ancient Guru

    Messages:
    7,960
    Likes Received:
    1,177
    GPU:
    RTX 3050
    Mantle

    Test Duration: 360 Seconds
    Total Frames: 16796

    Average FPS: 46.65
    Average Unit Count: 4335
    Maximum Unit Count: 5466
    Average Batches/MS: 769.17
    Maximum Batches/MS: 2652.85
    Average Batch Count: 18450
    Maximum Batch Count: 85127
     
  17. ASLayerAODsk

    ASLayerAODsk Guest

    Messages:
    774
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    1
    GPU:
    MSI 580 8G
    My 1st run

    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 17559

    Average FPS: 48.77
    Average Unit Count: 4330
    Maximum Unit Count: 5428
    Average Batches/MS: 919.20
    Maximum Batches/MS: 2436.70
    Average Batch Count: 22091
    Maximum Batch Count: 146918
    ===========================================================

    Did some more reading on overstall vs freshinstall..so i just nuked the old driver installation..and went fresh..here were the 1st numbers...



    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 18478

    Average FPS: 51.33
    Average Unit Count: 4597
    Maximum Unit Count: 5732
    Average Batches/MS: 991.20
    Maximum Batches/MS: 2506.28
    Average Batch Count: 21335
    Maximum Batch Count: 167009
    ===========================================================
     
    Last edited: Feb 3, 2014
  18. mohiuddin

    mohiuddin Maha Guru

    Messages:
    1,007
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    206
    GPU:
    GTX670 4gb ll RX480 8gb
    with GTX680 SLI ??? LOL. what amd cards do u have??
     
  19. JulesCools

    JulesCools Guest

    Messages:
    282
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    0
    GPU:
    Titan Black SLI
    8350 Users: I set my mobo to defaults so everything is standard, 4.0 ghz with turbo on, except that my mobo allows XMP presets so ram is running at 2133mhz @ 1.50v with 9-11 timings.

    Extreme test, follow setting.


    MANTLE 45.80 FPS AVG

    == Hardware Configuration =================================
    GPU: AMD Radeon R9 200 Series
    CPU: AuthenticAMD
    AMD FX(tm)-8350 Eight-Core Processor
    Physical Cores: 4
    Logical Cores: 8
    Physical Memory: 8536969216
    Allocatable Memory: 8796092891136
    =========================================================


    == Configuration ==========================================
    API: Mantle
    Scenario: ScenarioFollow.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Deferred Contexts: Disabled
    Temporal AA Duration: 16
    Temporal AA Time Slice: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 16491

    Average FPS: 45.80
    Average Unit Count: 4422
    Maximum Unit Count: 5595
    Average Batches/MS: 793.53
    Maximum Batches/MS: 1749.31
    Average Batch Count: 19973
    Maximum Batch Count: 79538
    ==========================================================

    DIRECT X TEST: 21.44 AVG
     
    Last edited: Feb 2, 2014
  20. pereprimus

    pereprimus Guest

    Messages:
    24
    Likes Received:
    0
    GPU:
    gigabyte r9-290x oc
    == Hardware Configuration =================================
    GPU: AMD Radeon R9 200 Series
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
    Physical Cores: 4
    Logical Cores: 8
    Physical Memory: 7991312384
    Allocatable Memory: 8796092891136
    ================================================== =========


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioFollow.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Deferred Contexts: Disabled
    Temporal AA Duration: 16
    Temporal AA Time Slice: 2
    Detailed Frame Info: C:\Users\jack\Documents\Star Swarm\FrameDump_14_02_02_1005.csv
    ================================================== =========


    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 11383

    Average FPS: 31.62
    Average Unit Count: 4342
    Maximum Unit Count: 5525
    Average Batches/MS: 663.20
    Maximum Batches/MS: 1394.63
    Average Batch Count: 22907
    Maximum Batch Count: 131112

    now mantle:


    == Hardware Configuration =================================
    GPU: AMD Radeon R9 200 Series
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
    Physical Cores: 4
    Logical Cores: 8
    Physical Memory: 7991312384
    Allocatable Memory: 8796092891136
    ================================================== =========


    == Configuration ==========================================
    API: Mantle
    Scenario: ScenarioFollow.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Deferred Contexts: Disabled
    Temporal AA Duration: 16
    Temporal AA Time Slice: 2
    Detailed Frame Info: C:\Users\jack\Documents\Star Swarm\FrameDump_14_02_02_1014.csv
    ================================================== =========


    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 22432

    Average FPS: 62.31
    Average Unit Count: 4676
    Maximum Unit Count: 5935
    Average Batches/MS: 1039.90
    Maximum Batches/MS: 2755.21
    Average Batch Count: 19162
    Maximum Batch Count: 141346
    ================================================== =========
     

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