radeon hd 7730m Intel(R) Core(TM) i7-3612QM CPU @ 2.10GHz == Configuration ========================================== API: DirectX Scenario: ScenarioAttract.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Motion Blur Frame Time: 16 Motion Blur InterFrame Time: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 120 Seconds Total Frames: 1278 Average FPS: 10.64 Average Unit Count: 2991 Maximum Unit Count: 4578 Average Batches/MS: 193.20 Maximum Batches/MS: 387.82 Average Batch Count: 19490 Maximum Batch Count: 47281 ===========================================================
== Configuration ========================================== API: DirectX Scenario: ScenarioAttract.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Motion Blur Frame Time: 16 Motion Blur InterFrame Time: 2 Detailed Frame Info: C:\Users\RICHARD\Documents\Star Swarm\FrameDump_14_01_31_0215.csv =========================================================== == Results ================================================ Test Duration: 120 Seconds Total Frames: 3623 Average FPS: 30.19 Average Unit Count: 3671 Maximum Unit Count: 5223 Average Batches/MS: 867.56 Maximum Batches/MS: 1699.99 Average Batch Count: 35166 Maximum Batch Count: 159901 ===========================================================
=========================================================== Oxide Games Star Swarm Benchmark - ©2013 C:\Users\Administrator\Documents\Star Swarm\Benchmark_14_01_31_0519.txt Version 0.95 01/31/2014 05:19 =========================================================== == Hardware Configuration ================================= GPU: AMD Radeon R9 200 Series CPU: GenuineIntel Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz Physical Cores: 4 Logical Cores: 8 Physical Memory: 17045848064 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioAttract.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Motion Blur Frame Time: 16 Motion Blur InterFrame Time: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 120 Seconds Total Frames: 2827 Average FPS: 23.56 Average Unit Count: 3763 Maximum Unit Count: 5428 Average Batches/MS: 918.19 Maximum Batches/MS: 1591.82 Average Batch Count: 42852 Maximum Batch Count: 184159 ===========================================================
== Configuration ========================================== API: DirectX Scenario: ScenarioAttract.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Motion Blur Frame Time: 16 Motion Blur InterFrame Time: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 120 Seconds Total Frames: 2773 Average FPS: 23.09 Average Unit Count: 3907 Maximum Unit Count: 5695 Average Batches/MS: 742.63 Maximum Batches/MS: 1565.71 Average Batch Count: 34858 Maximum Batch Count: 199522 =========================================================== Run 2 == Hardware Configuration ================================= GPU: NVIDIA GeForce GTX 570 CPU: GenuineIntel Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz Physical Cores: 4 Logical Cores: 8 Physical Memory: 8531152896 Allocatable Memory: 8796092891136 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioAttract.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Motion Blur Frame Time: 16 Motion Blur InterFrame Time: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 120 Seconds Total Frames: 4227 Average FPS: 35.20 Average Unit Count: 3799 Maximum Unit Count: 5458 Average Batches/MS: 680.10 Maximum Batches/MS: 1317.56 Average Batch Count: 21050 Maximum Batch Count: 208193 ===========================================================
Game core update time says 16.6 ms and this should be 60SPS but only single core is used for fendering so CPU usage is at 20 percent and that single core is not enough to feed GPU which leads to low GPU usage which gives around 20FPS for me(so 50ms update time which gives 33.3ms render time). DX is certainly bottlenecking. Mantle will eanble multithread rendering from single module to 4 modules will make 33.3ms divided by four which is 8.3 ms but scaling is not perfect always so lets make it 12.4 ms so game core update time(16.6ms) and 12.4ms render time gives 29ms ==>34 FPS. The increase for me will be 20 --> 34 ===> %70 when mantle comes.
Mantle drivers finished lads and lasses! http://www.tomshardware.com/news/amd-mantle-drivers-download,25927.html
Code: =========================================================== Oxide Games Star Swarm Stress Test - ©2013 C:\Users\Me\Documents\Star Swarm\Output_14_02_01_1304.txt Version 1.00 02/01/2014 13:04 =========================================================== == Hardware Configuration ================================= GPU: AMD Radeon HD 5800 Series CPU: GenuineIntel Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz Physical Cores: 4 Logical Cores: 8 Physical Memory: 17122447360 Allocatable Memory: 8796092891136 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 3566 Average FPS: 9.91 Average Unit Count: 4137 Maximum Unit Count: 5609 Average Batches/MS: 205.45 Maximum Batches/MS: 591.40 Average Batch Count: 25297 Maximum Batch Count: 176778 ===========================================================
This thread has been moved here as it is more appropriate in this section, the last few irrelevant posts have been deleted.
actually according to the changelog from the patch, they said that they have removed the need for activation, which meant that no registration needed. i can't check that, since i already have stardock account, from a few of my stardock games, and have activate this when it came out yesterday.
DIRECTX Average FPS: 21.71 Average Unit Count: 3788 Maximum Unit Count: 5388 Average Batches/MS: 777.32 Maximum Batches/MS: 989.46 Average Batch Count: 36624 Maximum Batch Count: 191223 ---- MANTLE Average FPS: 53.51 Average Unit Count: 4469 Maximum Unit Count: 5388 Average Batches/MS: 849.38 Maximum Batches/MS: 2206.19 Average Batch Count: 19408 Maximum Batch Count: 133927
Man this Mantle is going to be great with the new games.Demo varies but Mantle numbers are off the charts. Several runs to try to match Average Batch Count: DirextX == Results ================================================ Test Duration: 360 Seconds Total Frames: 14265 Average FPS: 39.62 Average Unit Count: 4240 Maximum Unit Count: 5482 Average Batches/MS: 733.59 Maximum Batches/MS: 1624.69 Average Batch Count: 19490 Maximum Batch Count: 83094 ========================================================== Mantle == Results ================================================ Test Duration: 360 Seconds Total Frames: 26567 Average FPS: 73.80 Average Unit Count: 4434 Maximum Unit Count: 5643 Average Batches/MS: 1246.67 Maximum Batches/MS: 3084.02 Average Batch Count: 19030 Maximum Batch Count: 139595 ==========================================================
Mantle Test Duration: 360 Seconds Total Frames: 16796 Average FPS: 46.65 Average Unit Count: 4335 Maximum Unit Count: 5466 Average Batches/MS: 769.17 Maximum Batches/MS: 2652.85 Average Batch Count: 18450 Maximum Batch Count: 85127
My 1st run == Results ================================================ Test Duration: 360 Seconds Total Frames: 17559 Average FPS: 48.77 Average Unit Count: 4330 Maximum Unit Count: 5428 Average Batches/MS: 919.20 Maximum Batches/MS: 2436.70 Average Batch Count: 22091 Maximum Batch Count: 146918 =========================================================== Did some more reading on overstall vs freshinstall..so i just nuked the old driver installation..and went fresh..here were the 1st numbers... == Results ================================================ Test Duration: 360 Seconds Total Frames: 18478 Average FPS: 51.33 Average Unit Count: 4597 Maximum Unit Count: 5732 Average Batches/MS: 991.20 Maximum Batches/MS: 2506.28 Average Batch Count: 21335 Maximum Batch Count: 167009 ===========================================================
8350 Users: I set my mobo to defaults so everything is standard, 4.0 ghz with turbo on, except that my mobo allows XMP presets so ram is running at 2133mhz @ 1.50v with 9-11 timings. Extreme test, follow setting. MANTLE 45.80 FPS AVG == Hardware Configuration ================================= GPU: AMD Radeon R9 200 Series CPU: AuthenticAMD AMD FX(tm)-8350 Eight-Core Processor Physical Cores: 4 Logical Cores: 8 Physical Memory: 8536969216 Allocatable Memory: 8796092891136 ========================================================= == Configuration ========================================== API: Mantle Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 16491 Average FPS: 45.80 Average Unit Count: 4422 Maximum Unit Count: 5595 Average Batches/MS: 793.53 Maximum Batches/MS: 1749.31 Average Batch Count: 19973 Maximum Batch Count: 79538 ========================================================== DIRECT X TEST: 21.44 AVG
== Hardware Configuration ================================= GPU: AMD Radeon R9 200 Series CPU: GenuineIntel Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz Physical Cores: 4 Logical Cores: 8 Physical Memory: 7991312384 Allocatable Memory: 8796092891136 ================================================== ========= == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: C:\Users\jack\Documents\Star Swarm\FrameDump_14_02_02_1005.csv ================================================== ========= == Results ================================================ Test Duration: 360 Seconds Total Frames: 11383 Average FPS: 31.62 Average Unit Count: 4342 Maximum Unit Count: 5525 Average Batches/MS: 663.20 Maximum Batches/MS: 1394.63 Average Batch Count: 22907 Maximum Batch Count: 131112 now mantle: == Hardware Configuration ================================= GPU: AMD Radeon R9 200 Series CPU: GenuineIntel Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz Physical Cores: 4 Logical Cores: 8 Physical Memory: 7991312384 Allocatable Memory: 8796092891136 ================================================== ========= == Configuration ========================================== API: Mantle Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts: Disabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: C:\Users\jack\Documents\Star Swarm\FrameDump_14_02_02_1014.csv ================================================== ========= == Results ================================================ Test Duration: 360 Seconds Total Frames: 22432 Average FPS: 62.31 Average Unit Count: 4676 Maximum Unit Count: 5935 Average Batches/MS: 1039.90 Maximum Batches/MS: 2755.21 Average Batch Count: 19162 Maximum Batch Count: 141346 ================================================== =========