SweetFX Shader Suite release and discussion thread #2

Discussion in 'Games, Gaming & Game-demos' started by Hilbert Hagedoorn, Jan 8, 2013.

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  1. jim2point0

    jim2point0 Guest

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    Guess I'll soon be adding Deus Ex HR to my site soon... now that I've finally got a handle on the no-clip and can take "proper" screenshots, as I prefer.

    These are ENB + SweetFX. Work in progress... and please excuse the weirdness of the panoramas. I'm no expert at these :)

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  2. GameGuy

    GameGuy Guest

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    I think it has been said earlier in part 1 of this thread that you could get banned for using sweetfx or any injector as the devs could see it as a cheat tool. I think sweetfx would fall under the category of modifying the game which SOE says is a no no. Here is some reading. Its a shame because I have seen some pretty impressive screen caps in this thread for that game...hats off to whoever posted those :)
     
    Last edited: Jan 22, 2013
  3. kaicooper

    kaicooper Guest

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    jim2point0

    this's the best game in my life and cant wait
    to c ur work on my PC..great man

    Maken

    nice work..i hope u give us screenshots in jungle or city
    and cant wait too..
     
  4. kaicooper

    kaicooper Guest

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    ninjafada

    what do u mean overly? and about AA ..yes i dsabled it..c there in image

    [​IMG]

    and about the sweetfx..c the images and i hope to know whats wrong
    whenever i rename the .dll as d3d9..it just crash when i try to play the game

    in the game folder
    [​IMG]

    in game bin folder with others .dll
    [​IMG]
     

  5. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    have you tried to place the d3d9.dll and injector ini with the halflife 2 .exe, and all other files in the bin folder ?
     
  6. kaicooper

    kaicooper Guest

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    WhiteLightning

    i'll try now

    EDIT: no not working
     
    Last edited: Jan 22, 2013
  7. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    kaicooper, are you running a outdated version of halflife 2? if so update it

    this is what my folder looks like (without sweetfx)

    [​IMG]


    got it to work with d3d9.dll and injector.ini in bin folder, rest in the main folder

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    [​IMG]

    full path: d:\install\steam\steamapps\whitelightning\half-life 2\bin\
    redirecting CreateDevice
    initialising shader environment
    d3ddevice->BeginScene failed 2
    redirecting device->Reset
    initialising shader environment
     
    Last edited: Jan 22, 2013
  8. kaicooper

    kaicooper Guest

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    mine just the same man..i even downloaded pirated version
    just to cheack if there's anything wrong with Steam version

    but still the same guys

    what to do
     
  9. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    ive edited my post :)
     
  10. jelbo

    jelbo Member

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    Hmm, when I think about it in a simple way: I feed my monitor a 960*600 signal right? How can the filter be calculated on the native monitor resolution that only exists on the moment the monitor upscales the smaller image? How could the filter even know the native monitor resolution? I guess it's possible (EDID, GPU), but my feeling says it doesn't know.

    Interesting stuff, but I'm afraid things are getting a little too technical for me :rolleyes:
    Thanks for that, will try it out :)
     

  11. kaicooper

    kaicooper Guest

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    bro

    but my screenshots i showed u guys is the same path and everything
    right?

    but crash

    i didnt get this

    BTW..i added hl2 and half life 2 exe in d3doverider for vsync and triplle
     
    Last edited: Jan 22, 2013
  12. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    it doesnt crash here. have you updated direct x ? are you running windows 8 ?
     
  13. kaicooper

    kaicooper Guest

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    direct x yes its updated always..windows 7
     
  14. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    well dunno what is causing the crash for you, it should work. :(
     
  15. kaicooper

    kaicooper Guest

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    i just hope anyone could help..i'll be appreciate it..
     

  16. CeeJay.dk

    CeeJay.dk Guest

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    Try not using d3doverrider at the same time.
    When it doesn't work it's usually a conflict with another program.

    D3Doverrider would be on my list of suspects.
     
  17. Boulotaur2024

    Boulotaur2024 Guest

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    Ceejay, would you know of any way to get the game original input resolution and not the fullscreen one with SMAA injector ? I guess... I mean I believe that SMAA_PIXEL_SIZE returns the monitor full screen res (ie. 1680*1050 in my case and 1920*1200 in Jelbo's), but is there a way to get the input image size (ie. 960*600 in Jelbo's case) ?

    I know it was an issue for Dosbox (gulikoza's second post) : they couldn't retrieve the input image size value and that's why the new CRT shader couldn't be implemented. Maybe we're having the same issue with SMAA Injector ?

    Also I'm looking something that'd allow me to inspect variables values at runtime, I played a little with GPU ShaderAnalyzer but it looks very "minimalistic". I might try FX Composer or PIX, if I have time

    I didn't post a config because I was using 'unreleased' sweetfx features (curves applied on full rgb, and photoshop-like layering/blending). I can't share anything usable with the current sweetfx release then :) But you can roughly do the same with curves and vibrance I guess
     
    Last edited: Jan 22, 2013
  18. kaicooper

    kaicooper Guest

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    still nothing man..there should be sulotion ..cus everybody enabled sweetfx with it
     
  19. ninjafada

    ninjafada Guest

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    and when you play an other game it's working ?
    like one installed with steam

    try edit the rights of the folder like in farcry3 , to have your user account total access
     
    Last edited: Jan 22, 2013
  20. kaicooper

    kaicooper Guest

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    steam..i only have half life series and portal
    rest is standalone CD most of them

    all games working great ..only this no

    i have also pirated version i downloaded just to check
    and its same problem man
     
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