NVidia Anti-Aliasing Guide (updated)

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Cyberdyne, Jan 29, 2012.

  1. Cyberdyne

    Cyberdyne Guest

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    Just a heads up, even though I don't post that I updated the original post, I am. Pretty much as soon as a new flag is posted I add it to the OP.
     
  2. MrBonk

    MrBonk Guest

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    Various flags work with this game (UE3 game flags)
    But none of them reduce aliasing very much. Not even SGSSAA.

    And nearly all AA takes a huge hit in performance.

    Twas a deal breaker for me.
     
  3. sparrow1911

    sparrow1911 Guest

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    Binary Domain AA flag? SGSSAA will be good.
     
  4. GrandMax

    GrandMax Guest

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    Thanks :)
     

  5. MrBonk

    MrBonk Guest

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    Best way to do it is use in game FXAA+Downsampling (In game FXAA is actually pretty good. Looks much nicer to my eyes than the MLAA implementation)

    2732x1536 FXAA downsampled to 1600X900(my monitor resolution. I play @ the former resolution)
    [​IMG]

    If you want me to post the raw 2732x1536 file I can.

    The above is pretty much what I see when playing the game. So *shrug*
     
    Last edited: Apr 28, 2012
  6. bloodindark

    bloodindark Guest

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    risen 2 aa :sgssaa flag 0x000012C1
     
  7. Anarion

    Anarion Ancient Guru

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    Just tested the 16xS (mixed supersampling and multisampling mode) in Mass Effect 2 and the results are incredible. Memory usage is incredible too. It maxes out all ram on my GTX 570, I hope it doesn't do that any more when my GTX 680 arrives. It's clearly the bottleneck.

    1:1 crop, no downsampling:
    [​IMG]
     
    Last edited: Apr 28, 2012
  8. applejack

    applejack Master Guru

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    this flag doesn't seem to work for me :(
     
  9. kilyan

    kilyan Master Guru

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    y even ingame aa doesn't work-.-
     
  10. applejack

    applejack Master Guru

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    its using some kind of postprocessing EdgeAA. you'd probably be better off with driver's FXAA anyway.

    looking into "..\Risen 2 Dark Waters\data\ini\ConfigDefault.xml" file there's also a variable - MSAA="0"
    I tried pasting it into "..\AppData\Local\Risen2\Config\ConfigUser.xml" with different values, but resulted in black screen ingame.
     

  11. Darren Hodgson

    Darren Hodgson Ancient Guru

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    It does?!?

    I've just had a look at the three dozen screenshots I took during the two stress test and I cannot see a single jaggy in them whether I was zoomed out or in. :3eyes:
     
  12. kilyan

    kilyan Master Guru

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    y msaa doesn't work seems,maybe will fix in future who knows.
    Would be cool to fix massive flickering problems at first place!
    it really sux
     
  13. sparrow1911

    sparrow1911 Guest

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    Last edited: May 1, 2012
  14. bloodindark

    bloodindark Guest

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    sniper elite v2 aa flag?
     
  15. yosef019

    yosef019 Ancient Guru

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    ye i want this frag too:banana:
    I love the game:banana:
     

  16. Guzz

    Guzz Member Guru

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    Sniper Elite v2 does not have DX9 renderer, so that AA bits will not work.
     
  17. aufkrawall

    aufkrawall Guest

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    It's rather experimental, for MSAA "0x00400000" may work too.
    Maybe there's seldom occasional screen flickering with it and clothes aren't fully processed.

    Downsampling + FXAA should be the better option. :)
     
  18. MrBonk

    MrBonk Guest

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    What does it use then? DX10/11 OGL?
     
  19. bloodindark

    bloodindark Guest

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    Resident Evil Operation Raccoon City sgssaa flag 0x004032C1 quality ,0x004110C1 performance
     
  20. BetA

    BetA Ancient Guru

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    Its, DX11...so AA should work with no prob..also SGSSAA BUT u cant change LOD for dx11 yet..so u will have to use normal aa plus supersample, etc..

    give it a try...
     

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