View Single Post
New injector [DX9 &DX10/11]
Member Guru
Videocard: AMD HD7950
Processor: i5
PSU: /
Default New injector [DX9 &DX10/11] - 04-22-2013, 11:02 | posts: 143 | Location: France

Ok time for a release even if it's still a work-in-progress :


Key Features :
  • Compatible with 64bits games/apps
  • FXAA integrated without the need of an external DLL
  • New effects liike film grain and blur/bloom
  • Effects are separated from SMAA/FXAA to avoid artefacts
  • No more exotic file locations, everything should be dropped in the executable folder of the game/app
  • Somewhat better compatibility (more games supported) : DX9 all the games that use swapchain::present now work with SweetFX, Farcry3 now works in DX11
  • Better performance for DX9 (DX11 performance is the same as MrHaandi's)
  • Better screenshot naming (app name + date & time as part of the filename)
  • Key mapping fully integrated in the SweetFX_settings.txt file
  • Ability to load external d3d9 wrapper (much like ENB proxy)
  • Ability to completely disable antialiasing and only use SweetFX shaders
  • Source-code, now we have one : )
Known issues :
  • The log file can be messy when both DX9 and DX10/11 logging is happening
  • SMAA may be broken in some Windows XP machines (conan2k)
  • Crashes in 3DMark11 can be solved by deleting the d3d9.dll (this could apply to other games crashing)
  • DX10 performance is slightly inferior to MrHaandi's injector (I still don't know why)

Update 2013-05-01 :
  • DX11 : Speed improvements
  • DX9 : SMAA pass is also separated from the other effects.
  • DX9 : Fixed the "weakness" of effects
  • Should now work equally well with the KB2670838 update installed or not
Update 2013-05-05 :
  • SMAA implemented last, after all the effects are rendered (should look smoother)
Update 2013-05-27 :
  • Improved performance for DX11
  • Added gaussian blur, bloom, (costly) unsharpmasking (DX9 only)
  • Added film grain effect for DX9 and DX11
  • Slightly modified ArcadeCRT shader so it scales better
Update 2013-06-01 :
  • Fixed compatibility issues (Grid 2, Dota2, Black OPS 2...)
  • Added gaussian blur, bloom, (costly) unsharpmasking for DX10/11 as well

Last edited by Boulotaur2024; 06-05-2013 at 21:17.