TriFire 5970+5850 broke 100 Avg,60 Min

Discussion in 'Videocards - AMD Radeon' started by gerardfraser, Dec 16, 2009.

  1. gerardfraser

    gerardfraser Guest

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    GPU:
    R9 290 Crossfire
    TriFire HD5970+5850
    Crysis Warhead 1920x1200 Enthusiast Avalanche 0AA
    Still room to OC for higher FPS.

    Min=60.53
    Avg=100.16
    Max=122.83

    [​IMG]

    Link to bigger pic
    [​IMG]

    EDIT:1920x1200 all AA that can be done by ATI card with Crysis.

    [​IMG]

    1680x1050 0AA,8xMSAA
    [​IMG]
     
    Last edited: Dec 16, 2009
  2. DSK

    DSK Banned

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    GPU:
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    Nice can i see maybe 4xaa?
     
  3. Quixz

    Quixz Maha Guru

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    AA X4/AF X16 please :)
     
  4. SlayVus

    SlayVus Guest

    Even the i7 doesn't have enough bandwidth for the HD 5870 or 5850(Sometimes)
     

  5. dan7777

    dan7777 Member

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    GPU:
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    ye like to see 8AA and 16AA with those monsters
     
  6. gerardfraser

    gerardfraser Guest

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    LOL I will,just tossed the 5850 in to test it,using beta drivers .I will see if 5850 can OC and try new 9.12 when ATI releases them.For now I just update post 1 with same clocks.

    Also you can not do AF with POM on,cant do SSAA,16AA with ATI and Crysis as far as I can tell.So the highest is 8xMSAA.
     
  7. Jcazz

    Jcazz Master Guru

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    GPU:
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    U need to clock upwards for 4ghz to see anything good come out of 3cards.

    i am pined at 60fps with ssaa4x 1920x1080 max settings dx10 in warhead...8xaa 60=frames as well. new 9`12 drivers rock.
     
  8. gerardfraser

    gerardfraser Guest

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    Dude SSAA still does not work in crysis/wh.Hell AF does not either with POM.
    Also 9.12 drivers I do not find very good.

    Like I asked ya before show some screens,heck post your crysis benchmark.If ya need help send it to me.
     
  9. gamerk2

    gamerk2 Ancient Guru

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    Any yet, people play on moniters that cant physically display more then 60FPS...

    At least play on a 120Hz CRT if you're paying for that much power...
     
  10. AbjectBlitz

    AbjectBlitz Ancient Guru

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    It is not about displaying more than 60, it is about FEEL above 120 or so and not going below 60 as min.

    Damn tempted to stick a 5850 or 5870 in there for Tri Fire now :)
     

  11. gamerk2

    gamerk2 Ancient Guru

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    ^^ Placebo effect. Any FPS over 60 is wasted, period. The only benifit are higher minimums, and thats all. Hence, why I find such expensive setups as being pointless...

    Of course, I still have my 120Hz CRT hooked up for competition gaming, so I'm hardly one to talk :D
     
  12. DSK

    DSK Banned

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    Theses 9.12s are turning out to be good.
     
  13. AbjectBlitz

    AbjectBlitz Ancient Guru

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    GPU:
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    Placebo? Lol I guess you never played Q3 engine based games much then?? Longer jumps, smoother movement to name a few improvements at very high fps. Also 120Hz TFT/LCD's are available.

    Obviously a monster rig is more about hiving a high minimum FPS and never have it dip under 60, the rest is just e-peen benchmarks. No good having 120 avg when it dips to 30 at a complex scene borking your vsync etc.
     
    Last edited: Dec 17, 2009
  14. Elite Bushido™

    Elite Bushido™ Maha Guru

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    game altering things because of higher FPS? sounds like a engine glitch or somethin
     
  15. jamsbong

    jamsbong Member

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    Nice one! I can still remember vividly that the crysis game crippling former top-end graphics card with the mere 25fps avg.

    at above 60fps on 2D screen, you won't see the difference in smoothness so visually there is no point. However, this benchmark is simply to showcase the ATI combo flexing its big muscles.

    AWESOME!
     

  16. gerardfraser

    gerardfraser Guest

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    Yes sir you got that right,flexing its big muscles.
     
  17. darkgregor

    darkgregor Member

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    GPU:
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    hye gerardfraser
    what your bios template for 4ghz ? i'm :newb: on core i7
    great job
     
  18. gerardfraser

    gerardfraser Guest

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    GPU:
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    24/7 OC for 4095 Bios template
    Also for 4400 with HT on increase CPU voltage and up CAS Latency Time Set to 9 to 10 (if mem fails just adjust)
    [​IMG]


    Code:
    Advanced CPU Features:
    CPU Clock Ratio ........................[20x]
    Intel(R) Turbo Boost Tech ..............[Disabled]
    CPU Cores Enabled ......................[All]
    CPU Multi Threading ....................[Enabled]
    CPU Enhanced Halt (C1E) ................[Disabled]
    C3/C6/C7 State Support .................[Disabled]
    CPU Thermal Monitor ....................[Enabled]
    CPU EIST Function ......................[Disabled]
    Virtualization Technology ..............[Enabled]
    Bi-Directional PROCHOT .................[Enabled]
    
    
    Uncore & QPI Features:
    QPI Link Speed .........................x36
    Uncore Frequency .......................19x  (Always 2x memory Multi or 2x +1)
    Isonchronous Frequency .................[Enabled]
    
    
    Standard Clock Control:
    Base Clock (BCLK) Control ..............[Enabled]
    BCLK Frequency (MHz) ...................195
    PCI Express Frequency (MHz) ........... [100]
    
    C.I.A.2 [Disabled]
    
    Advanced Clock Control:
    CPU Clock Drive ........................[800mV]
    PCI Express Clock Drive ................[900mV]
    CPU Clock Skew .........................[0ps]
    IOH Clock Skew .........................[0ps]
    
    
    Advanced DRAM Features:
    Performance Enhance ....................[Standard]
    Extreme Memory Profile (X.M.P) .........[Disabled]
    System Memory Multiplier (SPD) ........ [8] = For 1560Mhz
    DRAM Timing Selectable (SPD) .......... [Manual]
    
    Channel A + B + C
    
    Channel A Timing Settings:
    ##Channel A Standard Timing Control##
    CAS Latency Time ...................... Set to 9
    tRCD .................................. Set to 8
    tRP ................................... Set to 8
    tRAS .................................. Set to 18
    Command Rate (CMD) .....................1 For channels A+B+C
    
    
    Leave all these below on Auto 
    
    ##Channel A Advanced Timing Control##
    tRC ....................................Leave as is  (Should be = tRAS + tRP or above for stability)
    tRRD ...................................Leave as is  
    tWTR ...................................Leave as is  (Must be Write to Read Delay/Same Rank - (tWL + 4)
    tWR ....................................Leave as is  
    tWTP ...................................Leave as is  (tWTP Must = tWR + tWL + 4)
    tWL ....................................Leave as is    
    tRFC ...................................Leave as is   (Set mine to 86) but (tWL Must be CAS Latency -1)
    tRTP ...................................Leave as is  
    tFAW ...................................Leave as is  
    Command Rate (CMD) .....................1
    
    ##Channel A Misc Timing Control##
    Round Trip Latency .....................Leave as is 
    
    
    
    Advanced Voltage Control:
    
    CPU
    Load Line Calibration ................. [Enabled]
    CPU Vcore ...............................1.34
    
    QPI/VTT Voltage 1.150v ................ 1.5375
    CPU PLL 1.800v .........................1.84
    
    MCH/ICH
    PCIE 1.500v ............................1.54
    QPI PLL 1.100v .........................1.40
    IOH Core 1.100v ........................1.32
    ICH I/O 1.500v .........................1.58
    ICH Core 1.1v ..........................1.22
    
    DRAM
    DRAM Voltage 1.500v ....................1.64
    DRAM Termination 0.750v ................[AUTO]
    Ch-A Data VRef. 0.750v................. [AUTO]
    Ch-B Data VRef. 0.750v .................[AUTO]
    Ch-C Data VRef. 0.750v .................[AUTO]
    Ch-A Address VRef. 0.750v.............. [AUTO]
    Ch-B Address VRef. 0.750v ..............[AUTO]
    Ch-C Address VRef. 0.750v.............. [AUTO]
    
    
    0X00000050 << Incorrect Memory Timing/Freq or Uncore Multi
    0X00000124 << Incorrect QPI/Vtt Voltage (To Much/Not Enough)Also high GPU overclocks
    0X00000101 << Not enough Vcore Voltage
     
  19. LinkDrive

    LinkDrive Ancient Guru

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    I'm sorry, but less input lag and higher sensitivity is hardly something that I would consider a "placebo effect". If you would take the time to load any game running the Source Engine, you could verify this for yourself by using the "max_fps" command.
     
  20. Sever

    Sever Ancient Guru

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    i find high framerates are useful as a guide to when you should use vsync or triple buffering. imo, if you can average above 60fps, switch on vsync. if you can average above 90fps, triple buffering will make the game look smoother without stutter.

    btw, @gerardfraser - im assuming multithread = hyperthreading, but have you tried benching with this switched off to see if there are any gains?
     

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