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Search: Posts Made By: CeeJay.dk
Forum: Games, Gaming & Game-demos 10-29-2014, 09:54
Replies: 1,933
Views: 604,329
Posted By CeeJay.dk
Once a new version is created, a new thread is...

Once a new version is created, a new thread is also created and the old thread will be closed.

If the thread is still open then it's the latest.
Forum: Games, Gaming & Game-demos 10-28-2014, 15:35
Replies: 1,933
Views: 604,329
Posted By CeeJay.dk
we have checked out...

we have checked out https://github.com/aras-p/glsl-optimizer but I did not notice any improvement on my cards - which is good, it means the AMD and Nvidia compilers do a decent job or that I did a...
Forum: Games, Gaming & Game-demos 10-28-2014, 15:29
Replies: 1,933
Views: 604,329
Posted By CeeJay.dk
Oh I'm able to do that now with the 1.x series .....

Oh I'm able to do that now with the 1.x series .. it's just annoying work because I have to modify the vertex shader and make sure the modified coordinates work with all the effects.

I can do it...
Forum: Games, Gaming & Game-demos 10-22-2014, 10:21
Replies: 1,933
Views: 604,329
Posted By CeeJay.dk
Problems with images that are much darker or much...

Problems with images that are much darker or much brighter is usually problems with gamma correction .. either it's not being done or it's being done when it shouldn't - This happens more with...
Forum: Games, Gaming & Game-demos 10-20-2014, 15:04
Replies: 1,933
Views: 604,329
Posted By CeeJay.dk
Yes, but this needs to be done to the game's own...

Yes, but this needs to be done to the game's own vertex shaders - doing it in postprocessing is too late.

Now that is possible but there are likely a lot of vertex shaders in a game and if you...
Forum: Games, Gaming & Game-demos 10-18-2014, 02:24
Replies: 1,933
Views: 604,329
Posted By CeeJay.dk
Some people have already noticed, but not all...

Some people have already noticed, but not all know that I sometimes write about the SweetFX/ReShade progress as well as other coding related stuff on my Twitter account : https://twitter.com/CeeJayDK
Forum: Games, Gaming & Game-demos 10-17-2014, 22:50
Replies: 1,933
Views: 604,329
Posted By CeeJay.dk
I'm working on SweetFX 1.6 right now .. hopefully...

I'm working on SweetFX 1.6 right now .. hopefully it will be ready soon, as it would be a good base for SweetFX 2.0 to build on
Forum: Games, Gaming & Game-demos 10-16-2014, 23:51
Replies: 1,933
Views: 604,329
Posted By CeeJay.dk
Here is a ascii-art reference layout of Virtual...

Here is a ascii-art reference layout of Virtual Keycodes (http://www.reddit.com/r/ASCII/comments/2jg5hd/a_win32_virtual_keycode_reference/).

Reshade uses these for its keybindings and so does...
Forum: Games, Gaming & Game-demos 10-16-2014, 22:57
Replies: 1,933
Views: 604,329
Posted By CeeJay.dk
ReShade (the new hook that Crosire have been...

ReShade (the new hook that Crosire have been working hard on - and I've been helping with) is now from today in closed beta.

Beta means that all the features that were planned for the initial...
Forum: Games, Gaming & Game-demos 10-13-2014, 14:06
Replies: 1,933
Views: 604,329
Posted By CeeJay.dk
To do this a frame counter is needed. ...

To do this a frame counter is needed.
InjectSMAA does not provide one, but it's on the wish list for Crosires ReShade.

Development on that is progressing nicely.

Once you have a frame counter...
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