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Search: Posts Made By: CeeJay.dk
Forum: Videocards - NVIDIA GeForce Drivers Section 07-21-2015, 00:13
Replies: 62
Views: 4,821
Posted By CeeJay.dk
All of them. You see to display higher color...

All of them.

You see to display higher color depths you need all these things to support it.

The monitor:
Mostly I'd say it a problem with the monitor though.
You see most gaming LCD monitors...
Forum: Games, Gaming & Game-demos 03-30-2015, 19:47
Replies: 746
Views: 149,241
Posted By CeeJay.dk
On performance : SweetFX 2.0 is still in...

On performance :

SweetFX 2.0 is still in beta in large part due to this problem.

As a injector reshade is actually faster than InjectSMAA, but for SweetFX 2.0 I choose not to bunch effect...
Forum: Games, Gaming & Game-demos 03-25-2015, 06:25
Replies: 746
Views: 149,241
Posted By CeeJay.dk
There is no way that I know of.

There is no way that I know of.
Forum: Games, Gaming & Game-demos 03-24-2015, 20:48
Replies: 746
Views: 149,241
Posted By CeeJay.dk
I updated the first post to mention the 2.0 beta...

I updated the first post to mention the 2.0 beta and ReShade.
Forum: Games, Gaming & Game-demos 03-24-2015, 20:04
Replies: 746
Views: 149,241
Posted By CeeJay.dk
Try updating your drivers to the latest version. ...

Try updating your drivers to the latest version.

I'm on AMD where the latest driver version is 15.3 beta.

The workaround is to apply gamma 0.4477, but that's a workaround and not a fix.

Let...
Forum: Games, Gaming & Game-demos 03-24-2015, 13:45
Replies: 746
Views: 149,241
Posted By CeeJay.dk
The SweetFX shaders only see the final game image...

The SweetFX shaders only see the final game image (and the depth buffer) and there is no way of telling from that what pixels belong to what image.

You need access to a texture that showed the...
Forum: Games, Gaming & Game-demos 03-11-2015, 19:51
Replies: 746
Views: 149,241
Posted By CeeJay.dk
I've fixed that #else issue, but I don't feel I...

I've fixed that #else issue, but I don't feel I have enough just yet for another build.
I'm currently working on performance optimizing SMAA.
Forum: Games, Gaming & Game-demos 03-08-2015, 00:32
Replies: 746
Views: 149,241
Posted By CeeJay.dk
Preview 6 had a number of bugs that stemmed from...

Preview 6 had a number of bugs that stemmed from the rewrite of the internal code framework and from Operation Piggyback, the codename for the combining of the colorgrading pass with the previous...
Forum: Games, Gaming & Game-demos 03-07-2015, 18:47
Replies: 746
Views: 149,241
Posted By CeeJay.dk
I can enable it on my end - do you get the same...

I can enable it on my end - do you get the same error with preview 6?

And what GPU are you using? AMD / Nvidia / Intel ? , Model?
Forum: Games, Gaming & Game-demos 03-07-2015, 18:43
Replies: 746
Views: 149,241
Posted By CeeJay.dk
Right now they cannot be combined, but Marty...

Right now they cannot be combined, but Marty (MasterEffects), LuciferHawk (GEMFX) and I (SweetFX) are talking and trying to come up with a framework that would allow users to easily combine effects...
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