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Forum: Games, Gaming & Game-demos 11-30-2014, 02:08
Replies: 90
Views: 10,942
Posted By CeeJay.dk
New thread to hold the SweetFX discussion .. very...

New thread to hold the SweetFX discussion .. very large forum threads put a strain on the forum database and the old thread grew too large.

Therefore this new thread.

Today marks the 3 year...
Forum: Games, Gaming & Game-demos 11-30-2014, 02:00
Replies: 90
Views: 10,942
Posted By CeeJay.dk
FAQ Q: Can I use this with a OpenGL games? ...

FAQ

Q: Can I use this with a OpenGL games?
A: SweetFX does not currently support OpenGL but hopefully in the future it will. For now trying using the opengl wrapper mentioned in the readme.
Work...
Forum: Games, Gaming & Game-demos 11-30-2014, 01:59
Replies: 90
Views: 10,942
Posted By CeeJay.dk
Screenshots There are a whole subscene of...

Screenshots
There are a whole subscene of people who enjoy taking fantastic dreamshots in games.
Many of them are on flickr and many use SweetFX so a flickr search for SweetFX will turn up tons of...
Forum: Games, Gaming & Game-demos 11-30-2014, 01:58
Replies: 90
Views: 10,942
Posted By CeeJay.dk
Changelog Version 1.5.1 LumaSharpen...

Changelog


Version 1.5.1

LumaSharpen in 1.5 still had some experimental code activated when it should not have. Fixed that.
Changed some code and settings to workaround a bug in SweetFX...
Forum: Games, Gaming & Game-demos 11-30-2014, 01:58
Replies: 90
Views: 10,942
Posted By CeeJay.dk
SweetFX Shader Suite release and discussion thread #5

This is the official release thread for SweetFX.

Previous threads:
1. http://forums.guru3d.com/showthread.php?t=368880
2. http://forums.guru3d.com/showthread.php?t=373299
3....
Forum: Games, Gaming & Game-demos 11-23-2014, 21:35
Replies: 2,188
Views: 667,414
Posted By CeeJay.dk
Ah, this SinCity effect was much like the one I...

Ah, this SinCity effect was much like the one I had in mind and was working on myself.

The monochrome calculation could be better, and there are a few things that could be faster/cleaner but...
Forum: Games, Gaming & Game-demos 11-22-2014, 04:41
Replies: 2,188
Views: 667,414
Posted By CeeJay.dk
I think the problem is that no one is able. ...

I think the problem is that no one is able.

Other people have gotten it to work with RadeonPro, so maybe if you asked in the RadeonPro support thread? It's also here on Guru3D.

Meanwhile...
Forum: Games, Gaming & Game-demos 11-22-2014, 01:38
Replies: 2,188
Views: 667,414
Posted By CeeJay.dk
Cool. We don't need single pass - if double...

Cool.

We don't need single pass - if double pass is more efficient then I say go with that. But include it anyway so I can study it.
I also need to change some of my own shaders to run two pass...
Forum: Games, Gaming & Game-demos 11-20-2014, 23:47
Replies: 2,188
Views: 667,414
Posted By CeeJay.dk
Over in the ENB forums...

Over in the ENB forums (http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3557#p57430) ENB-Boris can't believe Crosire actually made a generic solution to get a working depth buffer in most...
Forum: Games, Gaming & Game-demos 11-20-2014, 21:58
Replies: 2,188
Views: 667,414
Posted By CeeJay.dk
It's been a while since I last posted something...

It's been a while since I last posted something about the progress so I thought I'd share the current plan and wishlists from both SweetFX and ReShade development.

SweetFX:
...
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