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Search: Posts Made By: CeeJay.dk
Forum: Games, Gaming & Game-demos 05-21-2013, 00:10
Replies: 953
Views: 125,035
Posted By CeeJay.dk
I'd love it, but I have no experience with...

I'd love it, but I have no experience with creating either a Directx or a OpenGL injector.

I'm pretty sure I could port the entire suite of shaders from HLSL to GLSL. The two are extremely...
Forum: Games, Gaming & Game-demos 05-21-2013, 00:08
Replies: 953
Views: 125,035
Posted By CeeJay.dk
Is this a daltonization shader or a colorblind...

Is this a daltonization shader or a colorblind simulation shader?

BTW I have also been working a little on adapting the pixel bender source on daltonize.org...
Forum: Games, Gaming & Game-demos 05-18-2013, 08:57
Replies: 953
Views: 125,035
Posted By CeeJay.dk
Unsharpmasking is not new to SweetFX - it's the...

Unsharpmasking is not new to SweetFX - it's the form of sharpening done by LumaSharpen.
The only differences are that LumaSharpen sharpens only the Luma (hence the name), because if you sharpen each...
Forum: Games, Gaming & Game-demos 05-16-2013, 14:08
Replies: 953
Views: 125,035
Posted By CeeJay.dk
Using eboostr with a large cache in system RAM...

Using eboostr with a large cache in system RAM also works wonders.
Forum: Games, Gaming & Game-demos 05-16-2013, 13:58
Replies: 953
Views: 125,035
Posted By CeeJay.dk
For some of the basic shaders it is possible if...

For some of the basic shaders it is possible if someone were to write a DX8 shader injector.

Not all the effects are possible because DX8 means using shader model 1.0 , 1.1 , 1.2 , 1.3 or 1.4 and...
Forum: Games, Gaming & Game-demos 05-11-2013, 11:33
Replies: 953
Views: 125,035
Posted By CeeJay.dk
A guess : I think FSX is using several different...

A guess : I think FSX is using several different rendering surfaces which the injectSMAA d3d9 proxy (that SweetFX uses) does not agree with.

Try running FSX in windowed mode - there are mods that...
Forum: Games, Gaming & Game-demos 05-10-2013, 14:09
Replies: 953
Views: 125,035
Posted By CeeJay.dk
I also had to the chance to test on a Nvidia 8800...

I also had to the chance to test on a Nvidia 8800 GT with the same result.
I think the faster cards are bottlenecked by the texture fetches more than the math instructions (that I optimized) so they...
Forum: Games, Gaming & Game-demos 05-09-2013, 16:57
Replies: 953
Views: 125,035
Posted By CeeJay.dk
This is how it currently looks: ...

This is how it currently looks:

/*-----------------------------------------------------------.
/ Vibrance settings /
...
Forum: Games, Gaming & Game-demos 05-09-2013, 16:41
Replies: 953
Views: 125,035
Posted By CeeJay.dk
I'm currently working on some performance...

I'm currently working on some performance improvements for SMAA.
I'd like some help with testing them if someone would like to help out.

Here's a new SMAA.h...
Forum: Games, Gaming & Game-demos 05-09-2013, 15:53
Replies: 953
Views: 125,035
Posted By CeeJay.dk
It's a nice addition, and it's easy to adjust...

It's a nice addition, and it's easy to adjust it's strength per channel instead of one strength for all.

For now I've named it
#define Vibrance_RGB_balance float3(1.000, 1.000, 1.000) //[0.000 to...
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