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SweetFX Shader Suite release and discussion thread
This is the official release thread for SweetFX.
Current version is 1.3 You can download it here on Guru3D's mirrors, or on dropcanvas. It's also on Skyrim nexus (where you can also find older versions). On Dropcanvas you can also find versions of my shaders that will work with Media Player Classic so you can use them to improve movie watching as well. I'll be posting new releases here and you can discuss SweetFX and share settings here too (use the code tag and optionally the spoiler tag when posting settings). We are also very happy to see your screenshots but try not to post full size screenshots as they break the forum format. Post images no wider than 1024 pixels that link to the full size screenshots instead. If you post a lot you may also consider using the spoiler tag. News and links There is a great SweetFX Borderlands 2 specific guide on youtube by TheAdipose. So if you have trouble figuring out the instructions in the SweetFX readme, maybe seeing it being used and configured will help. He's just making started a series of new guides for SweetFX: Part One - what is sweetfx? Part two - your first tweaks And over in the overclock.net forums, the moderator TFL_Replica have also posted tons of screenshots and it's also a good place for support if no one here was able to help you. Also youtuber Quicksh0tHD did a interview with me. Terrasque have made a GUI tool that makes it easier to install and configure SweetFX. He calls it SweetFX Configurator Those of you with an AMD card will be happy to learn that the latest RadeonPro beta now supports SweetFX and can run all the effects without relying on the InjectSMAA injector. This makes it easy to use with RadeonPros many other cool features, but most importantly this also works with 64bit executables, which the InjectSMAA injector that SweetFX currently ships with does not. It is however an AMD only tool :( otherwise I would probably have chosen to it as the default injector I develop SweetFX for. What is it? So in case you're new to SweetFX Shader Suite (or just SweetFX), it's a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games. You may have tried another shader injection mod before, like InjectFXAA, InjectSMAA or FXAAtool. SweetFX improves upon all of these. You can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more. It's meant to allow you to improve the look of your games and change the look and mood of it to your liking. If you use SMAA antialiasing instead of MSAA or an even more expensive antialaliasing technique you can also make the game run faster (than with MSAA) Effects included: * SMAA Anti-aliasing : Anti-aliases the image using the SMAA technique - see http://www.iryoku.com/smaa/ * LumaSharpen : Sharpens the image, making details easier to see * Bloom : Makes strong lights bleed their light into their surroundings * HDR : Mimics an HDR tonemapped look * Technicolor : Makes the image look like it was processed using a three-strip Technicolor process - see http://en.wikipedia.org/wiki/Technicolor * Cineon DPX : Makes the image look like it was converted from film to Cineon DPX. Can be used to create a "sunny" look. * Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) * Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) * Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. * Curves : Contrast adjustments using S-curves. * Sepia : Sepia tones the image - see http://en.wikipedia.org/wiki/Sepia_tone#Sepia_toning * Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. - see http://en.wikipedia.org/wiki/Vignetting ) * Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts - see http://en.wikipedia.org/wiki/Ditheri...age_processing ) * Splitscreen : Enables the before-and-after splitscreen comparison mode. It works with all 32bit DirectX 9 , 10 and 11 games (and many applications). It works with all graphics cards as long as they support at least shader model 3. It does NOT work with 64bit game executables - use the 32bit version of your game if it gives you a choice between 32 and 64bit. It should work on Windows 2000 and newer, both 32bit and 64bit. So far tested working on WinXP , Vista and Win7. Windows 8 is untested - please report your findings (So far it seems to function if users edit their folder permissions first) It may work on Linux using Wine - please report your findings. It does not work well with most programs that overlay an image onto the game. It has a workaround for the Steam overlay so that will work, and you can make overlays based on Rivatuner OSD work as well with a compability setting in those overlays , but other overlays may prevent SweetFX from making changes to the image or outright crash the game - turn those off. |
Readme and Changelog
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.--------------------------------------------------.Changelog Version 1.3
Version 1.2
Version 1.1.1
Version 1.1
Version 1.0
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Roadmap and Screenshots
Roadmap:
Next version:
Near Future:
Future:
Promotional Screenshots (by Jim2point0 aka NeoEnigma): (Click for larger images.) Borderlands 2: http://farm9.staticflickr.com/8033/8...94fea897_b.jpg http://farm9.staticflickr.com/8181/8...24b4c6ac_b.jpg http://farm9.staticflickr.com/8175/8...26d5e201_b.jpg http://farm9.staticflickr.com/8176/8...b98a23c7_b.jpg Dishonored: http://farm8.staticflickr.com/7262/8...a9a63810_b.jpg http://farm9.staticflickr.com/8052/8...83d1173b_b.jpg http://farm9.staticflickr.com/8044/8...5494732f_b.jpg http://farm9.staticflickr.com/8471/8...da58d2be_b.jpg http://farm9.staticflickr.com/8190/8...0f390632_b.jpg http://farm9.staticflickr.com/8196/8...7a7cd5ac_b.jpg http://farm9.staticflickr.com/8465/8...4d03864d_b.jpg http://farm9.staticflickr.com/8475/8...a50e4945_b.jpg |
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I vote for a sticky as well.
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do overlays work with sweetFX, such as evga precision osc? i know it doesn't work for the smaa injector, and would love to use a tool such as this but i NEED my on screen display to work ;)
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Awesome tool.
I do have two questions: Can it be made to work with the overlay for evga precision? It "works" but the OSD for precision won't display. Second, has anyone had luck getting it to work with Torchlight2? From the log files, it initiates but there's no difference on screen. |
Sweet mother of god theres an update!!! Thanks :D
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Hy there.. Of course it can be made, you just have to adjust some settings.. Should be the same with EVGA Presicion.. 1. Go to the RTSS icon in teh Taskbar and right klick it --> SHOW http://www.abload.de/img/101pt4.jpg 2. In there You add the Game via the + symbol in the lower left corner..After that mark it and go to the Wrench symbol..see here: http://www.abload.de/img/2i4o7v.jpg After that the window with the settings should pop open. Now u just have to do what is marked in the screen..enable the combability mode for d3dbla bla dll... save it and you are good to go.. I hope that helps a bit :) -BetA- Edit: @ vis It works in torchlight here..see comparsion here: No SweetFX: http://www.abload.de/thumb/torchligh...92118s9x9x.jpg With SweetFX: http://www.abload.de/thumb/torchligh...9211865bmn.png just drop the sweetfx files into the torchlight 2 install folder where the Torchlight2.exe is.. If u compare screenshots made form afterburner and see no difference in them, thats because afterburner cant pic that up somehow..u can use FRAPS, it does pic sweetfx shader up, so u can see it in teh screens..i used fraps for them.. -BetA- |
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Try to see if the advice for MSI Afterburner (in the SweetFX readme) will work for Evga Precision. EDIT : .. what BetA said. 2) If it initiates but there is no difference then it usually a compability problem with the in-game anti-aliasing. Try switching that off or to another mode and make sure you are not forcing AA on with the graphics driver or a third-party program. On nvidia cards compability bits may also allow you to still use in-game anti-aliasing. |
I use SGSSAA forced via NV Drivers and bits..and on top of that i use sweetFX, so it should work..And EVGA Precision also works teh same afterburner is..the statistics server is just named different, but the rest is the same, so you should follow teh Tut form me and it will work.
If not feel free to bug me, hehe.. -BetA- |
Can confirm EVGA Precision works with this.
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Awesome, thanks guys!
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Nice package, I'd vote this for sticky(as far too many useful tools are getting ignored down the forums).
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Thanks Ceejay! Vote for sticky.
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hmm cant get the injectors to work on win8 pro. smaa,fxaa,sweetfx none work for me :(
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Thanks for starting a new thread! :)
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Stick it from here to eternity :D
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neat, i'll give it a try :}
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Ceejay what settings for nvinspector do you advise in terms of AA ?
At the moment im using 8xQ along with 8x SGSS in override mode |
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If you want the maximum quality and have a card fast enough for SGSS then it's probably the best solution. You could even combine it with downsampling if you have a monster GPU. |
Personally I need more comparisons.
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