OpenGL vs DirectX

Discussion in 'Games, Gaming & Game-demos' started by athlon64guy, Jan 17, 2006.

  1. athlon64guy

    athlon64guy Member Guru

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    which grahpics engine do you think looks better? both engines look beautiful but they also look very different from eachother which makes it hard to compare. i dont know why but i think openGL looks better than DirectX.

    btw, im not an nvidia fanboy.
     
  2. dudecat64

    dudecat64 Ancient Guru

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    Depends on the game i guess. I like open gl cause nvidia is the best for open gl and they seem to play smoother for me. I do play css which is direct x and it also plays very well at 1028x768 2aa 4af. Halflife2 for me plays ok but still has annoying hiccups in it. I like both. I have no real answer to which is better. They both are great.
     
  3. Darkoz

    Darkoz Ancient Guru

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    Both can look great but OpenGL to me has a more solid 3 dimensional look to it which I prefer.
     
  4. King Lui

    King Lui Master Guru

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    what is the big difference between the two?
    screenshots?
     

  5. morbias

    morbias Don TazeMeBro

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    I've always been an openGL fan, ever since 3dfx and GLide. In general openGL games have always looked better imo, more contrast - darker blacks and brighter whites, but this might just be my imagination. The textures seem to be more detailed too, you can see it in UT and the IL2 games.
     
  6. grimsanta

    grimsanta Master Guru

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    I agree, OGL is amazing. It is easier on GPUs too because it lacks shaders, which OGL has other methods to impliment shader like effects.
     
  7. oxide

    oxide Master Guru

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    I prefer Glide.

    :p

    I miss those days :(
     
  8. Logick

    Logick Master Guru

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    DirectX Forever :rock:
    I dont know i just like it better
     
  9. Shex

    Shex Guest

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    I personally prefer OpenGL because it seems smoother than DirectX even at low fps.
     
  10. TheGriffin

    TheGriffin Ancient Guru

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    OpenGL here too, it feels like you can have more control over the world of the game if you use DirectX though.
     

  11. [X]Pyro

    [X]Pyro Master Guru

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    well just think once Vista hits the market it will be the end of Open Gl,because it will only support Direct x and Open Gl is neutered totally.

    This is in the profile of Vista.
     
  12. Clements

    Clements Master Guru

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    But if you are using OpenGL in Fullscreen, there is no performance problem. Only in Windowed Mode where OpenGL is layered over the D3D Aeroglass interface do you get a hit.
     
  13. [X]Pyro

    [X]Pyro Master Guru

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    Microsoft's first technical beta of Vista layers OpenGL over Direct3D in order to use OpenGL with a composited desktop to obtain the Aeroglass experience. If an an application runs using a high-performance OpenGL ICD - the desktop compositor will switch off - significantly degrading the user experience.
     
  14. pimp_gimp

    pimp_gimp Ancient Guru

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    Are you they're gonna do this, I read that they only did that did that as an experiment in the beta's. And If they do drop it how are we gonna play future games like Quake Wars.
     
    Last edited: Jan 18, 2006
  15. Clements

    Clements Master Guru

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    Yeah, that exactly what it says at OpenGL.org. What it means is that OpenGL is layered over the top of D3D for the Aeroglass interface to work, which incurs a speed hit.

    In fullscreen, the interface is disabled and you get full performance. This is explained in the large thread which the title links too.
     

  16. Kon$olE

    Kon$olE Guest

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    I say OGL looks better... and i have since the days of CS 1.0 when switching to it made me go "Wow."

    I do think that DX preforms better though... it could just be my cards afvantage in that area thats making things seem that way however. The most interesting comparison to do in this case would be the same game on both of these.
     
  17. Dojomann

    Dojomann Ancient Guru

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    OpenGL = Open Source = Always changing

    That's why I believe it always has the potential to look the best.

    All the nVIDIA demos are done in OpenGL.
     
  18. Alexstarfire

    Alexstarfire Ancient Guru

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    OpenGL for life. All the reasons for OpenGL are what I would have said. I still remember being able to use the crappiest cards to play UT. Just throw in an nVidia card and it would run perfectly.

    I also couldn't agree more with the smoothness and lower FPS. I'm not sure how they do it, but just looking at CoD 2 shows that it's true.
     
  19. meatfestival92

    meatfestival92 Guest

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    Last edited: Jan 18, 2006
  20. Tyketto

    Tyketto Guest

    OpenGL for many reasons and got nothing to do with nvidia being the best
    for gaming GL.
    i like the graphics of OGL and how it's more forgiving on your pc,
    also it doesn't suffer much glitches like Direct3D does, better stability.
    directX is more like a lottery and it's a lot more dependent on the
    engine and optimizations the developers did, and it's not too forgiving either.

    comparing "Chronicles of riddick" vs "FarCry", i have to say farcry wins
    the graphics war , while riddick wins the perfomance war even though
    the engine is still jaw dropping, don't you agree? :thumbup:

    [​IMG]
     

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