Mass Effect Texture Tweak

Discussion in 'Games, Gaming & Game-demos' started by ErrorProxy, Jun 28, 2010.

  1. ErrorProxy

    ErrorProxy New Member

    Messages:
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    GPU:
    XFX HD-587A-ZNF9 Radeon H
    [SystemSettings]
    BorderlessWindow=False
    Fullscreen=True
    QualityBloom=True
    DynamicShadows=True
    LightEnvironmentShadows=True
    MaxCharacterCinematicLightingPasses=3
    EnableLightEnvSHLights=True
    MotionBlur=True
    FilmGrain=False
    ResX=1920
    ResY=1200
    Resolution=_1920x1200
    QualityBloom=True
    FilmGrain=False
    MotionBlur=False
    DynamicShadows=True
    LightEnvironmentShadows=True
    MaxCharacterCinematicLightingPasses=3
    EnableLightEnvSHLights=True
    MaxAnisotropy=16
    BorderlessWindow=False
    Fullscreen=True
    StaticDecals=True
    DynamicDecals=True
    DynamicLights=True
    CompositeDynamicLights=False
    DirectionalLightmaps=True
    LensFlares=True
    FloatingPointRenderTargets=True
    Trilinear=True
    SkeletalMeshLODBias=-1
    ParticleLODBias=-1
    bEnableHighPolyChars=TRUE
    DetailMode=2
    MaxPixelShaderAdditiveComplexityCount=1000.000000
    MaxPixelShaderOpaqueComplexityCount=800.000000
    MaxVertexShaderComplexityCount=800.000000
    DisableHWShadowMaps=False
    AllowShadowVolumes=TRUE
    bEnableVSMShadows=TRUE
    bEnableBranchingPCFShadows=FALSE
    ShadowFilterRadius=15
    DepthBias=0.030000
    MinShadowResolution=64
    MaxShadowResolution=4096
    MinTextureSize=64
    MaxTextureSize=4096
    EnableLightEnvSHLights=True
    bEnableMouseSmoothing=FALSE
    bUseMouseDampening=False
    bSmoothFrameRate=FALSE
    SmoothFrameRate=FALSE
    EnableHighPolyChars=TRUE
    ShadowFilterQualityBias=20
    Bindings=( Name="F2", Command="shot" )
    Static Mesh Size=10 MB
    Level Texture Memory=20 MB
    Light Map Size=44 MB
    Shadow Map Size=26 MB
    FrameTime=25 ms
    Visible Primitives=600
    Visible Lights=2
    Frustum Check Time=3
    TotalMemory=100 MB
    FaceFX Cur Mem=20 MB

    [TextureLODSettings]
    TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize= 4096,LODBias=-1)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,Ma xLODSize=4096,LODBias=-1)
    TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLOD Size=4096,LODBias=0)
    TEXTUREGROUP_Effects=(MinLODSize=1024,MaxLODSize=4 096,LODBias=-1)
    TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,Ma xLODSize=4096,LODBias=-1)
    TEXTUREGROUP_RenderTarget=(MinLODSize=8,MaxLODSize =4096,LODBias=-1)
    TEXTUREGROUP_Skybox=(MinLODSize=4096,MaxLODSize=40 96,LODBias=-1)
    TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=-1)
    TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=4 096,LODBias=-1)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,Max LODSize=4096,LODBias=-1)
    TEXTUREGROUP_Weapon=(MinLODSize=4096,MaxLODSize=40 96,LODBias=-1)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4096,MaxL ODSize=4096,LODBias=-1)
    TEXTUREGROUP_World=(MinLODSize=1024,MaxLODSize=409 6,LODBias=-1)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=1024,MaxLO DSize=4096,LODBias=-1)
    TEXTUREGROUP_AmbientLightMap=(MinLODSize=512,MaxLO DSize=4096,LODBias=-1)
    TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLOD Size=4096,LODBias=-1)
    TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLOD Size=4096,LODBias=-1)
    TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLOD Size=4096,LODBias=-1)
    TEXTUREGROUP_Environment_512=(MinLODSize=512,MaxLO DSize=4096,LODBias=-1)
    TEXTUREGROUP_Environment_256=(MinLODSize=256,MaxLO DSize=4096,LODBias=-1)
    TEXTUREGROUP_Environment_128=(MinLODSize=128,MaxLO DSize=4096,LODBias=-1)
    TEXTUREGROUP_Environment_64=(MinLODSize=64,MaxLODS ize=4096,LODBias=-1)
    TEXTUREGROUP_VFX_512=(MinLODSize=512,MaxLODSize=40 96,LODBias=0)
    TEXTUREGROUP_VFX_256=(MinLODSize=256,MaxLODSize=40 96,LODBias=0)
    TEXTUREGROUP_VFX_128=(MinLODSize=128,MaxLODSize=40 96,LODBias=0)
    TEXTUREGROUP_VFX_64=(MinLODSize=64,MaxLODSize=4096 ,LODBias=0)
    TEXTUREGROUP_GUI=(MinLODSize=1024,MaxLODSize=2048, LODBias=-1)
    TEXTUREGROUP_Environment_1024=(MinLODSize=1024,Max LODSize=4096,LODBias=-1)
    TEXTUREGROUP_VFX_1024=(MinLODSize=1024,MaxLODSize= 4096,LODBias=0)
    TEXTUREGROUP_APL_128=(MinLODSize=128,MaxLODSize=40 96,LODBias=-1)
    TEXTUREGROUP_APL_256=(MinLODSize=256,MaxLODSize=40 96,LODBias=-1)
    TEXTUREGROUP_APL_512=(MinLODSize=512,MaxLODSize=40 96,LODBias=-1)
    TEXTUREGROUP_APL_1024=(MinLODSize=1024,MaxLODSize= 4096,LODBias=-1)
    TEXTUREGROUP_Character_1024=(MinLODSize=1024,MaxLO DSize=4096,LODBias=-1)
    TEXTUREGROUP_Promotional=(MinLODSize=2048,MaxLODSi ze=4096,LODBias=-1)

    I put the textureLODsettings in the documents>Bioware>MassEffect2>BioGame>Config>Gamer Settings?

    My armor and clothing textures still look horrible.
     

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